by Yann Golanski © 1993
PARIS BY NIGHT |
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For Vampire: the Masquerade
. - ~ ~, .~_ . - ~.'~_~. .--~-. | { '-~ -. ` }.; _`.__|`.~.{ _ _ .-: `---._ .| .-~ .-~ } \ \__ .~ .-~ .~ \ \' \ '_ _ -~ `.`. // . - ~ ~-.__`.`-.// .-~ . - ~ }~ ~ ~-.~-. .' .-~ .-~ |/~-.~-./| /_~_ _ . - ~ ~-.~-._
But thee I now admire, thee would I choose
For my Religion, or my Muse.
'Tis hard to tell whhether thy reverend shades
Has more good Volaries or Poets made,
From thy dark Caves were Inspirations given,
And from thick groves went vows to Heaven
Hail then thou Muse's and Devotions Spring,
'Tis just we should adore, 'tis just we should thee sing
- J.Norris of Bemerton, Hymn to Darkness
Play Testers
All the play tester's characters are still living in Paris, even if they might have died during play, since their enemies are alive as well! Their characters sheets are given, so that they can be used as NPCs by others Storytellers, or just ignored!. Actually, Dot (the malkavian) died, as all of the Sabbat pack! (see after).
Thanks to Louis Granboulan, Philippe Duchon, Dennis Depalma and Rolf Bergstrom and all on the Vampire Mailing List. As well to all my friends those names, I have used.
Vampire; the Masquerade is (c) of White Wolf. The following is no challenge to its copyright.
All names of people, places, and all the events are real. Any similitude with living or dead (or undead) poeple are inteded; because I have invented it all!
If you are not going to run Paris by Nite as a ST; or your own ST is on the list, please do not read beyond that point, since it will give away most of the fun. Thanks. |
"The tripod is the most dangerous political structure."
Moto of the Bene Geserit
Paris is a place where the tripod is the most common political figure. All alliances or conflicts are on this bases.
Vampires__________________Magius______________Hunters | | | _______|_______ | | | | | | Gangrel Brujah Magi Garou Nosferatu Toreador Tremere Inquisition Malkavian Ventrue Setties Sabbat
I have set the Vampire Club from "World of Darkness" in Paris. It has the same owner, and some background. It is floting on the Seine. Every new kindred to the city will have free membership, and will have to make a short performance on stage. She/he will have a week to prepare her/his show. At the end, Sire Francois Villon will welcome the new kindred to stay as long as she/he wants, for the proof that one is an artiste has been given. If what they have done is crap, he will invites the new comer to leave his city. If it is THE PIT, he will order a Blood Hunt on the "chien qui a osser me presenter une tell chose!" ("On the dog who presented such a thing!".) This is very rare, as every kindred is told that they better do something good. On the other hand, if he is impressed by the show (such as very good french poetrie, etc..) he will be most pleased to help the new comers in the future!
This must be played in live action (rolls to play instrument.. botch is always possible, no others!). Let them know that they are in the "citee des arts". Costumes, and advices are available from Sebastien, but he will never set up something. Villon will never speak an other language but he understand several others, and won't mind if the new comer performs in another language.
This performence can be anything, like a play, a demonstration of one's abilities, a song, a lecture on a subject (art is good, but it can be on anything else, as long as its not borring!). Eg: A Tremere could do some "magical tricks"; a Malkavian could mimic the Tremere...
I am using different rules for Diablerie:
First you advence in generation according to (your generation/vessel generation) rounded to lover value. If the vessel is of the same clan as you; then you gain +1 in any CLAN disciplines the vessel have, if they are above your own level. If from another clan, you can develop the vessel MAIN discipline, without having to learn it. (same price as a no-clane dicipline, but no need for a teacher.).
That's the good things, now the bads:
Roll your conscience against your humanity:
1 or more sucesses | lose one humanity and a conscience |
No sucesses | lose 2 humanity and a conscience |
Botch | as above, and gains a derangment and frenzies... |
Now, some part of the vessel will pass onto you (his/her soul is being mixed with yours), so you will start to develop a trait of character which will be close to the nature of the vessel. The greater the jump, the greater the reincarnation.
Eg1= Mathaniel diableries a Ravnos of 8th generation, he ends up a a 8th (he was 9th), and only get kleptonania.
Eg2= Nathaniel diableries Villon, he ends up as a 6th generation, with a mixe of Villon's soul and his own..he died as Nathaniel, and Villon died as well, but now there is a being with a bit of both! Eventually, Villon will take over the new body and be re-born as a 6th generation Ventrue...
All disadvantages from Diablerie Mexico are still present!
It makes diablerie more powerful, but it has a very funny "bad" side. DO NOT TELL THE PLAYERS YOU ARE USING THAT RULE, IF THEY WANT TO BE DIABOLISTES, THEY MUST PAY THE PRICE (and discover it at the same time!). In Paris, a diabolist will gain a very bad reputation due to the Lady, who will "hate" him/her and will try to made his/her life very misserable! The only diablerie admitted is after a Blood Hunt, if the Prince is realy impresed by the courage of the players, and he is very VERY angry at the hunted! Even so, he will try to make the character do a wrong move and kill him/her as soon as possible; or at least to make his/her life very misserable!
Some of them goes throught the wall,
Some of them could never stay,
Some of them falling... Into the flames.
- Mary Goes Round, 1964 spirit.
Since the last 200 years, the clan has been known to be active in Paris. There greatest achievement was the French Revolution, in 1789. they manage to take control of France, and only an alliance of the other clans succied in destroying their "Republique". They have then waited till the 18 of marsh 1871: the Paris Commune! 100 days of anarchy across the streets of Paris. It was eneded by the army, lead by a ghoul of the Ventrue. Then the prince , after seeing that the Brujah destroyed this library at the Louvre, ordered a Blood Hunt on "Tous les membres de ce clan depravé et inutile!" (all the members of this useless and deviant clan). The biggest Blood Hunt ever done among vampires: all Brujahs were hunted down and killed by all the other clans. There were no pity. None survived, and Paris was free of their influence till the 20th century. The Elders of the clan took they revench in 1917: The Russian Revolution was set and succed. All the other clans were told not to interfere. In may 1968, there was a burst of Brujah and the contry was taken by surprise! The prince agreed to let the clan go back into Paris, and the clan ended the "mai 68" revolution.
There are no leader of the Brujah in Paris, only a inn, where they met and plan what to do. They are all of 10th generation or upper since no older Brujah will go to Paris... They still remember the Commune! The pub is called: La Taverne de Nesle, rue Dauphine.
There are lots of gangs in Paris (skinheads, punks, etc.), feel free to do your own Brujah, but they will be "young" (100 years old). The players could become leaders of the clan, or can start as one of the leaders (they are 5 called: Philippe, Bruno, Vanesa, Delphine, and Vincent. They are all 8th generation).
My Lady D'Arbanville
Why do you sleep so steel
I'll wake up tomorrow
And you will be my fill
My Lady D'Arbanville
Why does it greave me so
Your heart seems so silent
Why do you breath so low
My Lady D'Arbanville
You look so cold this night
Your lips feel like winter
Your skin has turned to white
I love you my Lady
For in your grave you lie
I'll always be with you
This rose will never die,
This rose will never die.
- And Also The Tree, Lady D'Arbanville
They were the most powerful in the past, able to cross the kingdoms, as they wish. Now there are only dreams of that time, and plans for the future!
Paris has a very small population of Gangrels, in fact they do not live in the city, but in the woods near it. All parks in Paris are their, but only few live there. They hate the Toreadors even more here, since it is them who have develpped Paris so much. Their leader is a women, who died around the 14 century, not a lot is known about her but that she is the Lady of Arbanville! She came to Paris 50 years ago, and became the leader of a brood who lived there. She sized control of the Boy Scout movement and it is said that Lord Baden Powell was one of her freind.(she didn't make him a vampire, because she loved him to much to inflict the curse on him. And at that time she was already in Golconda.). She made an alliance with the Nosferatu (with Jean) and the Malkavian (with Benoit) clan to move against Abelard, the Tremere leader of Paris. The Lady and him has been enemies since the first time they sow each other. She doesn't know what he is doing in Paris but wants to prevent him from doing anything. She knows that he practised diablerie to gain power, and that he will be ready to use it again, if he founds an elder! But she has no proof of it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Lady D'Arbanville Nature: Caregiver Generation: 7 Player: Demeanor: Caregiver Haven: None Chronicle: Paris Clan: Gangrel Concept: Noble ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... **ooo Charisma...... ****** Perception.. ****** Dexterity. ******* Manipulation... **ooo Intelligence. ****o Stamina..... **ooo Appearance... ******* Wits....... ******* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... ooooo Animal Ken... ******* Bureaucracy.. ooooo Alertness. ******* Drive.......... ooooo Computer..... ooooo Athletics... ooooo Etiquette...... ***** Finance...... ooooo Brawl....... ***** Firearm........ ooooo Investigation ooooo Dodge... ********* Melee.......... ooooo Law.......... ooooo Empathy..... ***** Music.......... ***oo Linguistics.. ***** Intimidation ooooo Repair......... ooooo Medicine..... ooooo Leadership.. ooooo Security....... ooooo Occult....... ****o Steerwise... ooooo Stealth....... ****** Politics..... ooooo Subterfuge.. ***** Survival..... ******* Science...... ooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex...... **ooo Allies......... **ooo Conscience... ***** Animalism.******** Contacts....... **ooo Self-Control. ****o Celerity.... ooooo Fame........... ooooo Courage...... ***oo Dominate.... ooooo Generation..... sorry ~~~~~~~~~~~~~~~~~~~~~ Fortitude.. ****** Herd........... ooooo HEALTH Obfuscate... *oooo Influences..... ooooo Bruised O Potency..... ooooo Mentor......... ooooo Hurt -1 O Presence.... ooooo Resources...... ooooo Injured -1 O Protean.. ******** Retainers...... ooooo Wounded -2 O Thaumaturgy. ooooo Status......... ****o Mauled -2 O ............ ooooo ............... ooooo Crippled -5 O ............ ooooo ............... ooooo Incapacitated O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER.(10) HUMANITY. OOOOOOOOOO OOOOOOOOOO ********** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKGROUND: I was ofered to quit the Camarilla and join the Inconnu sortly after my achieving of the Blessed State of Golconda, but my Children needs me to show them that there is a way to be free from the frenzy, and live accepting the Beast as a part of yourself. I will never force them, if they don't want to join me it is all right, but I'll try to convince them all. My powers are great (since the Beast helps me now) but I will not use them, there are too many who will be jalouse and might want to commit diablerie on me! But I will always answer them and advice them on how to reach this The Blessed State.
My friendshipe with the Garous, or Lupines as we call them, is long. I helped them against the evil force of a demon in the past (that the called a Bane). Now they consider me as one of their freinds and they are, in some sort, very close to me childrens.
Of all clans, the Tremere are the one I fear the most! They are on the wrong way and they might unlease powers far above their power to control. Anyway, Tremere will pay for his Crime.
IMAGE: long blond hair, with eyes as deep as the sea, the Lady is one of the most beautyful women of the world. She always wear a white dress and is always charming to mortales and kindred.
ROLE PLAYING: You will aid anyone on their way to Golconda, if they ask you. You will try to help any vampire who comes to you with goodness in her. Always smile, and try to make the others around you happy. If there is a Tremere in the room, you will not speak to him, nor help him. The Toreadors are blind to the beauty of the world and try to create their own, it is the wrong way: but they can learn, and you can teach them. Consider that in every Kindred, there is at least 5% of good!
Play tester character:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Manhanell Nature: Rebel Generation: 9 Player: Barni Demeanor: Loner Haven: Warehouse Chronicle: Paris Clan: GANGREL Concept: Outlaw. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... ***oo Charisma....... ***oo Perception... **ooo Dexterity... ****o Manipulation... **ooo Intelligence. ***oo Stamina..... ***oo Appearance..... *oooo Wits......... ***oo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... ooooo Animal Ken..... **ooo Bureaucracy.. ooooo Alertness... **ooo Drive.......... *oooo Computer..... ooooo Athletics... **ooo Etiquette...... ooooo Finance...... ooooo Brawl....... ****o Firearm........ *oooo Investigation *oooo Dodge....... ***oo Melee.......... *oooo Law.......... ooooo Empathy..... **ooo Music.......... ooooo Linguistics.. *oooo Intimidation ooooo Repair......... *oooo Medicine..... *oooo Leadership.. ooooo Security....... ooooo Occult....... *oooo Steerwise... ooooo Stealth........ *oooo Politics..... ooooo Subterfuge.. ooooo Survival....... ***oo Science...... ooooo ............ ooooo ............... ooooo Magus lore... **ooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex...... ooooo Allies......... ooooo Conscience... **ooo Animalism... **ooo Contacts....... ooooo Self-Control. ****o Celerity.... *oooo Fame........... ooooo Courage...... ***** Dominate.... ooooo Generation..... ****o ~~~~~~~~~~~~~~~~~~~~~ Fortitude... *oooo Herd........... ooooo HEALTH Obfuscate... ooooo Influences..... ooooo Bruised O Potency..... *oooo Mentor......... ooooo Hurt -1 O Presence.... ooooo Resources...... *oooo Injured -1 O Protean..... ***oo Retainers...... **ooo Wounded -2 O Thaumaturgy. ooooo Status......... *oooo Mauled -2 O ............ ooooo ............... ooooo Crippled -5 O ............ ooooo ............... ooooo Incapacitated O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER.(4) HUMANITY. OOOOOOOOOO OOOOOOOOOO ******oooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKGROUND: Leave me alone, I just want to find that b**** from the Sabbat and kill her. Why? well, she nearly get me last time, in South Africa, but I have grown and learn much more about my powers. Oh but she will find out very soon! (it is Virginia)
IMAGE: A tall black man, always in leather on a big bick!
ROLE PLAYING: Leave me alone!
NOTES: shy/over confident/vengence (against enemi)/enemie (virginia)/ iron will (cf Dorophy, in Malkavians)/True love (his sire)/
He who was living is now dead
We who were living are now dying
With a little patience.
- T.S. Eliot
They are controlled by 3 vampires: Jean, Eric, and Laurent. They sleep in the catacombes and controls all the other "dwellers under the sky" (the sky is in fact the stones above their head.). All the Cataphiles (cata: catacombes, philes: love. It is the name of the people who goes in this places, and respect the place. On the other hand "Touristes", are people who go there and trash the place.) are they herd, and some of them are retainers. They are regrouped in groups like: the deepcats, The psi-div (servants of the 3 elders). Or they just have a underground mane: Gandalf, Gizmo, La Taupe Legolas(they are the psi-div) others are cataclisme, cataract, caton, etc... Nobody knows how many there are, but they have all 2 things in common: they love the Catacombs, and are ready to defend it! (Once, there was a skinhead group, who went down. Sometimes later, all the Cataphiles knew it. (they leave handouts in special places, and the others can read them.) They all meet in one place, and made a "bust" into the skinheads, who NEVER returned.).
There are around 300 kmsq of tunnels under Paris, and they where made as a maze. Each tunnel has a name, like on the ground. But they are different, so there is no hope of getting out. The Cataphiles made maps of the place, but give them only to their trusted alias. The IGC (Inspection Générale des Carrières, inspector of catacombs) patroles the Catas to get every body out (see after); they can give fines up to 5000 Fr, and if you are in possession of bones, then it goes to court, and you might have a prison sentance. Entrances are in fact pits with ladders on their side, at the bottom there is a corridor. This are about 1.60 m hight, the temperature is fixed all year and around 20 C. There are some rooms, which variouse sizes: Z, Zlard, L'abri Laval, La plage... This is where most of the cataphiles can be found (generaly partying, and lisening to music as Dead Can Dance, And Also The Tree, or more "cold wave" stuff).
The Nosferatu fight against the Ventrue of Paris over the cata, since the mayor of Paris (Jack Chirac is blood bonded to Labianus) wants to closed them for ever. The IGC is their weopon. Their relation with the Toreadors are good, even if their clans are enemies. It is said that Eric and Arnaud were very good freinds in the past, and they still see each other from time to time.
They live under the Montparnasse Graveyard, among the rests of all who falled during the Commune. Some strang fact about Jean, Eric, and Laurent is that no one has ever seen then. It is wispered that they are so horrible that they cause fear in mortales and great uneasiness among kindred. They, in fact, look as if there were no flesh between there skin and their bones. Along with their Nosferatu appearance, they look like Undeads from your worst nightmare! It is said that they all have the corruption touche, and that plantes, and small animals die from their touch.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Jean Nature: cynical/loner Generation: 6 Player: Demeanor: curmudgeon Haven: Catacombes Chronicle: Paris Clan: NOSFERATU Concept: Student ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... ***oo Charisma....... *oooo Perception... ****o Dexterity. ******* Manipulation... **ooo Intelligence. ***oo Stamina..... ***oo Appearance..... sorry Wits........ ****** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... ***oo Animal Ken..... ooooo Bureaucracy.. ooooo Alertness. ******* Drive.......... ooooo Computer..... ooooo Athletics... ***oo Etiquette...... **ooo Finance...... ooooo Brawl....... ***oo Firearm........ **ooo Investigation ***oo Dodge...... ****** Melee.......... ****o Law.......... ooooo Empathy..... ***oo Music.......... ooooo Linguistics.. ****o Intimidation ****o Repair......... ooooo Medicine..... **ooo Leadership.. *oooo Security....... ***oo Occult....... ****o Steerwise... ****o Stealth........ ****o Politics..... ooooo Subterfuge. ****** Survival..... ******* Science...... ***oo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex...... **ooo Allies......... **ooo Conscience... ***oo Animalism.. ****** Contacts....... ooooo Self-Control. **ooo Celerity.... **ooo Fame........... ooooo Courage...... ***** Dominate.... ooooo Generation..... sorry ~~~~~~~~~~~~~~~~~~~~~ Fortitude... **ooo Herd........... ***** HEALTH Obfuscate. ******* Influences..... ooooo Bruised O Potency.... ****** Mentor......... ooooo Hurt -1 O Presence.... ooooo Resources...... *oooo Injured -1 O Protean..... ***oo Retainers...... ***** Wounded -2 O Thaumaturgy. ooooo Status......... ***** Mauled -2 O ............ ooooo ............... ooooo Crippled -5 O ............ ooooo ............... ooooo Incapacitated O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER.(9) HUMANITY. OOOOOOOOOO OOOOOOOOOO *******ooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKGROUNDS NOTES: Back in the old days, when I was studing in Poland I found the most beautiful lady ever! I loved her so much, but she went away with another... my sadness had no limit. It was in 1556 in the Yagelon University in Krakow that I sow her again, but she found someone else to love, another women! But these days are over now and she is dust... I still live remember her and cry.
I can speak lots of languages, and I travelled a lot, untill I found Paris, and it's kingdome of the deads! My doom is too great to carry, and no one will ever she me again; but they can still hear my voice, that chill their unearthly blood!
IMAGE: Ever seen the nosferatu page 54 of WoD? Well he is even worst.
ROLE PLAYING: Be strange, make everyone feel uneasy (especialy women). Then, change and be happy for a minute or so...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Eric Nature: loner Generation: 6 Player: Demeanor: Bonvivant Haven: Catacombes Chronicle: Paris Clan: NOSFERATU Concept: Student ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength... ****** Charisma....... **ooo Perception... ***oo Dexterity... ***oo Manipulation... ***** Intelligence. ****o Stamina.... ****** Appearance..... sorry Wits......... ****o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... ooooo Animal Ken..... ooooo Bureaucracy.. ooooo Alertness.. ****** Drive.......... ooooo Computer..... ooooo Athletics... ooooo Etiquette...... ****o Finance...... ooooo Brawl....... ***** Firearm........ ooooo Investigation ***oo Dodge....... ***oo Melee.......... ooooo Law.......... **ooo Empathy.... ****** Music......... ****** Linguistics. ****** Intimidation ooooo Repair......... ooooo Medicine..... ooooo Leadership.. ooooo Security....... ooooo Occult....... ***oo Steerwise... ****o Stealth........ ***** Politics..... ****o Subterfuge. ****** Survival....... ***** Science...... ooooo ............ ooooo Sing........... ****o Art........ ******* ............ ooooo ............... ooooo History...... ****o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex...... ****o Allies......... ****o Conscience... ***** Animalism.. ****** Contacts....... ****o Self-Control. ***oo Celerity.... ooooo Fame........... ooooo Courage...... *oooo Dominate.... ***oo Generation..... sorry ~~~~~~~~~~~~~~~~~~~~~ Fortitude... **ooo Herd........... ***** HEALTH Obfuscate. ******* Influences..... ooooo Bruised O Potency..... ***** Mentor......... ooooo Hurt -1 O Presence.... ooooo Resources...... ***** Injured -1 O Protean..... **ooo Retainers...... ***** Wounded -2 O Thaumaturgy. ooooo Status......... ****o Mauled -2 O ............ ooooo ............... ooooo Crippled -5 O ............ ooooo ............... ooooo Incapacitated O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER.(8) HUMANITY. OOOOOOOOOO OOOOOOOOOO *********o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKGROUND: I received the curse by the same Sire as Jean, and so we knew each other from the start! But what a curse! I cannot wake among the beauty of the world, since I am one of their most ugly thing. But What a benediction, me lore of the world is so great that nothing is unknown to me... well somethings are but you know what I mean!
One of my few children is living in the Opera House, he have even a book ritten about him! I wll always be happy to see some of my clan, who love art! In fact, we should be the artistes of the undeads, the Toreadors should consider our feeling and accept us as true "lovers" of Art! Many of us already sleep under the most beautiful Cathedrales of Paris!
IMAGE: well hard to guess...
ROLE PLAYING: You have an integral culture on art. You know true ugliness, therfore you know beauty. You know a lot and hate when someone correct you, BUT the probleme is that you have a very bad memory...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Laurent Nature: Fanatic Generation: 6 Player: Demeanor: bonvivant Haven: Catacombes Chronicle: Paris Clan: NOSFERATU Concept: Film Maker ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... ***oo Charisma....... ***oo Perception. ******* Dexterity. ******* Manipulation... ***** Intelligence. ****o Stamina..... ***oo Appearance..... sorry Wits......... ****o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... ****o Animal Ken..... ooooo Bureaucracy.. ***oo Alertness... ***** Drive.......... ****o Computer..... ooooo Athletics... ooooo Etiquette...... ooooo Finance...... ooooo Brawl....... ooooo Firearm........ ooooo Investigation ooooo Dodge...... ****** Melee.......... ooooo Law.......... ooooo Empathy..... ***** Music.......... ***** Linguistics.. ooooo Intimidation ****o Repair......... ooooo Medicine..... ooooo Leadership.. ***** Security....... ooooo Occult....... ooooo Steerwise... ****o Stealth........ ***** Politics..... ***** Subterfuge. ****** Survival...... ****** Science...... ooooo ............ ooooo ............... ooooo Film making.. ****o ............ ooooo ............... ooooo Film theory. ****** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex...... ****o Allies......... ooooo Conscience... ***** Animalism.. ****** Contacts....... ooooo Self-Control. ***** Celerity.... ****o Fame........... ooooo Courage...... ***oo Dominate.... ooooo Generation..... sorry ~~~~~~~~~~~~~~~~~~~~~ Fortitude... ooooo Herd........... ***** HEALTH Obfuscate. ******* Influences..... ooooo Bruised O Potency..... ***** Mentor......... ooooo Hurt -1 O Presence.... ooooo Resources...... ***** Injured -1 O Protean..... ooooo Retainers...... ***** Wounded -2 O Thaumaturgy. ooooo Status......... ****o Mauled -2 O ............ ooooo ............... ooooo Crippled -5 O ............ ooooo ............... ooooo Incapacitated O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER.(10) HUMANITY. OOOOOOOOOO OOOOOOOOOO ********** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKGROUND: Laurent is the most secret of his kind, never speakes nor say anything. In fact he speaks only to Eric and Jean. He loves all modern art, and especialy cinema. He has seen almost all the films, but he hates teather. "Teather cannot give you the deep emotions and feeling that a camera can" as he says. He is in love with a mortal, but loves her too much to inflicte the Curse on her. If something happens to her, he will hunt and kill, in the most horrible way, the offender.
He gives money to some cinema, especialy the Max Linder Panoram (he owns it, as a matter of facts). He is in on his way to Golconda, and will reach it very soon. In fact, some say that he is a member of the inconnu (this is untrue). (since he never speaks, these was recored by Eric)
IMAGE: If I say: appearance of 5, you won't believe me.
ROLE PLAYING: He will never speak, nor be seen. But he can be "sense" (with very hight Auspex, or by luck) in a cinema. (He is in love with "Piero le fou" by Godard, and will see it whenever it is playing. )
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Erik Nature: loner Generation: 7 Player: Demeanor: Fanatic Haven: Operahouse Chronicle: Paris Clan: NOSFERATU Concept: Singer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... *oooo Charisma...... ****** Perception... ***** Dexterity... ***oo Manipulation... **ooo Intelligence. **ooo Stamina..... *oooo Appearance..... sorry Wits......... ***oo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... ***** Animal Ken..... ooooo Bureaucracy.. ooooo Alertness... ***** Drive.......... ooooo Computer..... ooooo Athletics... ooooo Etiquette...... ****o Finance...... ooooo Brawl....... ooooo Firearm........ ooooo Investigation ooooo Dodge....... ooooo Melee.......... ooooo Law.......... ooooo Empathy..... ***** Music.......... ***** Linguistics.. ****o Intimidation ooooo Repair......... ooooo Medicine..... ooooo Leadership.. ooooo Security....... ooooo Occult....... ***oo Steerwise... ooooo Stealth........ ooooo Politics..... ooooo Subterfuge.. ***** Survival....... ***oo Science...... ooooo Singing.. ******** ............... ooooo ............. ooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex...... *oooo Allies......... *oooo Conscience... ***** Animalism... ooooo Contacts....... ooooo Self-Control. **ooo Celerity.... ***** Fame........... ***** Courage...... ***** Dominate.... ooooo Generation..... ***** ~~~~~~~~~~~~~~~~~~~~~ Fortitude... ooooo Herd........... ***oo HEALTH Obfuscate... ***** Influences..... ooooo Bruised O Potency..... **ooo Mentor......... ooooo Hurt -1 O Presence.... ooooo Resources...... ****o Injured -1 O Protean..... ooooo Retainers...... ooooo Wounded -2 O Thaumaturgy. ooooo Status......... ooooo Mauled -2 O ............ ooooo ............... ooooo Crippled -5 O ............ ooooo ............... ooooo Incapacitated O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER.(6) HUMANITY. OOOOOOOOOO OOOOOOOOOO ******oooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKGROUND: Ever heard of the Phantome de l'Opera?(phantom of the Opera?). Well he is the one. His herd are the workers of the Opera. He has fogot that he is a Kindred and feeds in a seconde state(he cannot remember feeding).
IMAGE: He have the most elegant clothes in this time, and wear a white mask over his face, as well as a hat. He can take care of some very good singers and become their Mentor for sometime. He will NEVER reveilled his vampiric nature, even to a kindred. He will go into frenzy if someone refers to him as: Vampire, Kindred, Cainite, Nosferatu...
ROLE PLAYING: He will speak to no one, but other singers. You know you are far from better that them, so you require respect. Act like a father watching his sons.
There are little nosferatu in Paris, but most of them are art lovers, and live in the catas, or under cathedrales, or covents.
Play tester character:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Pilate Nature: Caregiver Generation: 8 Player: James Demeanor: curmeudgen Haven: catas Chronicle: Paris Clan: NOSFERATU Concept: ? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... ****o Charisma....... **ooo Perception... ****o Dexterity... ***oo Manipulation... ***oo Intelligence. **ooo Stamina..... ****o Appearance..... ***oo Wits......... ***oo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... **ooo Animal Ken..... *oooo Bureaucracy.. ooooo Alertness... ****o Drive.......... ooooo Computer..... **ooo Athletics... **ooo Etiquette...... ooooo Finance...... ooooo Brawl....... ***oo Firearm........ *oooo Investigation ***oo Dodge....... ***oo Melee.......... **ooo Law.......... *oooo Empathy..... ooooo Music.......... ooooo Linguistics.. ooooo Intimidation **ooo Repair......... ooooo Medicine..... **ooo Leadership.. ooooo Security....... **ooo Occult....... *oooo Steerwise... **ooo Stealth........ ***oo Politics..... ooooo Subterfuge.. ooooo Survival....... **ooo Science...... ooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex...... ooooo Allies......... ooooo Conscience... **ooo Animalism... *oooo Contacts....... *oooo Self-Control. ***oo Celerity.... ooooo Fame........... ooooo Courage...... ***oo Dominate.... ooooo Generation..... ***** ~~~~~~~~~~~~~~~~~~~~~ Fortitude... ooooo Herd........... ooooo HEALTH Obfuscate... **ooo Influences..... ooooo Bruised O Potency..... **ooo Mentor......... **ooo Hurt -1 O Presence.... ooooo Resources...... ooooo Injured -1 O Protean..... ooooo Retainers...... ooooo Wounded -2 O Thaumaturgy. ooooo Status......... *oooo Mauled -2 O Vicissitude. *oooo ............... ooooo Crippled -5 O ............ ooooo ............... ooooo Incapacitated O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER.(6) HUMANITY. OOOOOOOOOO OOOOOOOOOO ******oooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKGROUND: I went her to follow a girl. I killed her parents, in a frenzy and now I feel responsable for her. I am trying to help every one around (prostitutes, homeless), and I try to protect them from the evil of mankind. Now go away, I don't like you! I diableriesed a Tzimisce, so I learned her dicipline, and made myself pretty again.. (ST note: I was feeling generous!).
IMAGE: Handsome guy, very beautyful! or ugly, he can change!
ROLE PLAYING: Who are you? Go away!
NOTES: ward (the little girl)/one eye/insane sire/
"Non, je ne suis pas fou..."
- De Medicise
The Malkavians has two very distinct groups in Paris:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Benoit Nature: Bonvivant Generation: 6 Player: Demeanor: Deviant Haven: La Loco Chronicle: Paris Clan: MaLkAvIaN Concept: Unknown ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... ***oo Charisma..... ******* Perception... **ooo Dexterity... *oooo Manipulation... ****o Intelligence. **ooo Stamina..... *oooo Appearance.... ****** Wits......... ***oo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... ooooo Animal Ken..... ooooo Bureaucracy.. ****o Alertness... ****o Drive.......... ****o Computer..... ***oo Athletics... ooooo Etiquette...... *oooo Finance...... ****o Brawl....... ooooo Firearm........ ****o Investigation **ooo Dodge....... ooooo Melee.......... ooooo Law.......... ****o Empathy..... ***oo Music.......... ****o Linguistics.. ooooo Intimidation ooooo Repair......... ooooo Medicine..... ooooo Leadership.. ****o Security....... ooooo Occult....... ****o Steerwise.. ****** Stealth........ ****o Politics..... ooooo Subterfuge.. ****o Survival....... ooooo Science...... ooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex..... ****** Allies......... ***** Conscience... ****o Animalism... ooooo Contacts....... ***** Self-Control. *oooo Celerity.... ***oo Fame........... ***oo Courage...... ***oo Dominate.... ****o Generation..... sorry ~~~~~~~~~~~~~~~~~~~~~ Fortitude... ooooo Herd........... ****o HEALTH Obfuscate... ***oo Influences..... ***oo Bruised O Potency..... ***oo Mentor......... ooooo Hurt -1 O Presence.... ooooo Resources...... ****o Injured -1 O Protean..... **ooo Retainers...... ***** Wounded -2 O Thaumaturgy. **ooo Status......... ****o Mauled -2 O .Conjuring.. ****o ............... ooooo Crippled -5 O ............ ooooo ............... ooooo Incapacitated O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER.(6) HUMANITY. OOOOOOOOOO OOOOOOOOOO ****oooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKGROUND: I lead the Thor et a Dhors of Paris! Don't let the Caitiffs who called themselves of our clan misjudge my position. I let Villon be Prince, because it is too much hassel to me. I already got my clube to worry about! I am also the secret leader of the Anarchs... don't tell it to anybody, even they don't know about it!
My history is simple: there is no such thing as the Past, and it is raining today. Loving sound of the cars outside. Leave me now I have to see my fiancee, Karine (a 7th generation, owner of the Zenith), Did I tell you that she was my child? No, probably not; but we are the Blood Oath together, and I might even taste her tonight! Did you ever shared blood with one of our kind? No, it is a pity, it is great fun!
IMAGE: Benoit is always dressed in gothic fashion. He got black hair, and wear lenses (one violet, the other orange.). He is tall and slender.
ROLE PLAYING: You will always say what you want according to your own logic, the problem is that no one understands it! (apart from Olivier another of your children).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Olivier Nature: Bonvivant Generation: 7 Player: Demeanor: Bonvivant Haven: Elysee Montmartre Chronicle: Paris Clan: Malkavian Concept: Sportif ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... **ooo Charisma....... ***** Perception... ****o Dexterity... ***oo Manipulation... ***oo Intelligence. ***oo Stamina..... ****o Appearance.... ****** Wits......... ***oo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... ooooo Animal Ken..... ****o Bureaucracy.. ooooo Alertness... ****o Drive.......... ooooo Computer..... *oooo Athletics.. ****** Etiquette...... ooooo Finance...... *oooo Brawl....... ooooo Firearm........ ooooo Investigation ooooo Dodge....... ***** Melee.......... ooooo Law.......... *oooo Empathy..... ooooo Music.......... ooooo Linguistics.. **ooo Intimidation ooooo Repair......... ooooo Medicine..... ooooo Leadership.. ooooo Security....... ooooo Occult....... ***** Steerwise... ooooo Stealth........ ***** Politics..... **ooo Subterfuge.. ****o Survival....... ooooo Science...... ooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex..... ****** Allies......... ***oo Conscience... ***oo Animalism... *oooo Contacts....... ***** Self-Control. ***** Celerity.... **ooo Fame........... *oooo Courage...... **ooo Dominate.... ****o Generation..... sorry ~~~~~~~~~~~~~~~~~~~~~ Fortitude... ooooo Herd........... ***oo HEALTH Obfuscate... ***** Influences..... *oooo Bruised O Potency..... ooooo Mentor......... ***** Hurt -1 O Presence.... **ooo Resources...... ***oo Injured -1 O Protean..... **ooo Retainers...... *oooo Wounded -2 O Thaumaturgy. ooooo Status......... ***oo Mauled -2 O ............ ooooo ............... ooooo Crippled -5 O ............ ooooo ............... ooooo Incapacitated O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER.(9) HUMANITY. OOOOOOOOOO OOOOOOOOOO ********o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKGROUND: So you want to know who I am? Well, let's say that I loved to be Feanor. You don't know him? he is a dude, from the Lorde of the Rings. Never played Volley Ball, so I cannot be him... but I still would like to be. I control the parisian of the FEE (faculte des etudes elfiques, Elven studies university), and I was in touch with Professor Tolkien. My ghoul-dog, Bilbo bears his name... No don't worry about him, he just wants to play, as usual!
Look, if there is any bands you wanna see in Paris, I'm the guy to se, I know it all!
IMAGE: Black hair, and dressed in expensive clothes, he is always in black, with a pullover (with many small holes in it!)
ROLE PLAYING: You are the one you speak to, a 100 times exagerated!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Tatiana Nature: Fanatic Generation: 7 Player: Demeanor: Caregiver Haven: Charanton Chronicle: Paris Clan: Malkavian Concept: Nurse ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... ***oo Charisma....... *oooo Perception... ***oo Dexterity... ****o Manipulation.. ****** Intelligence. **ooo Stamina..... ****o Appearance..... ***oo Wits......... *oooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... ooooo Animal Ken..... ooooo Bureaucracy.. ooooo Alertness... ****o Drive.......... ooooo Computer..... ***oo Athletics... ooooo Etiquette...... *oooo Finance...... ooooo Brawl....... ooooo Firearm........ ooooo Investigation ooooo Dodge....... ****o Melee.......... ooooo Law.......... ooooo Empathy..... ***** Music.......... **ooo Linguistics.. ***** Intimidation ****o Repair......... ooooo Medicine..... **ooo Leadership.. ooooo Security....... ooooo Occult....... ooooo Steerwise... ooooo Stealth........ ooooo Politics..... ooooo Subterfuge.. ****o Survival....... ooooo Science...... ooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex..... ****** Allies......... ***** Conscience... ooooo Animalism... ooooo Contacts....... ****o Self-Control. ****o Celerity.... ooooo Fame........... ooooo Courage...... ***** Dominate... ****** Generation..... sorry ~~~~~~~~~~~~~~~~~~~~~ Fortitude... ooooo Herd........... ****o HEALTH Obfuscate.. ****** Influences..... *oooo Bruised O Potency..... ooooo Mentor......... ooooo Hurt -1 O Presence.... ooooo Resources...... **ooo Injured -1 O Protean..... ooooo Retainers...... ***** Wounded -2 O Thaumaturgy. ooooo Status......... ***oo Mauled -2 O ............ ooooo ............... ooooo Crippled -5 O ............ ooooo ............... ooooo Incapacitated O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER.(10) HUMANITY. OOOOOOOOOO OOOOOOOOOO *oooooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKGROUND: She was embrased after a having an abortion. From that time on, she sired 9 other vampires, all pregnant, at different stages (1 a month). She then desided to sire a baby. She sired a women, who sired an other... to the 14 generation, who sired a baby! The 14, maned Virginie, killed the others and become a 8 trought diablerie! Of course no one knows that fact! She is blood bonded to Tatiana, so she won't tell anyone. Virginie is in fact a poor 12 years old girl, who should have listen to her mom when she told: never speak to strangers. The only probleme is that she now thinks she is a nurse and she doesn't remember her past at all, or does she?
IMAGE: Always in a nurse dress, she had red hair and looks very "mean".
ROLE PLAYING: If one of the players play a child: you will love him (her)! If not just ignor them as much as you can!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Mark Nature: Child Generation: 15 Player: Demeanor: Child Haven: Charanton Chronicle: Paris Clan: Malkavian Concept: Child ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... ooooo Charisma....... *oooo Perception... *oooo Dexterity... ooooo Manipulation... ooooo Intelligence. ooooo Stamina..... *oooo Appearance..... **ooo Wits......... ooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... ooooo Animal Ken..... ooooo Bureaucracy.. ooooo Alertness... ooooo Drive.......... ooooo Computer..... ooooo Athletics... ooooo Etiquette...... ooooo Finance...... ooooo Brawl....... ooooo Firearm........ ooooo Investigation ooooo Dodge....... ooooo Melee.......... ooooo Law.......... ooooo Empathy..... ooooo Music.......... ooooo Linguistics.. ooooo Intimidation ooooo Repair......... ooooo Medicine..... ooooo Leadership.. ooooo Security....... ooooo Occult....... ooooo Steerwise... ooooo Stealth........ ooooo Politics..... ooooo Subterfuge.. ooooo Survival....... ooooo Science...... ooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex...... **ooo Allies......... ooooo Conscience... none Animalism... ooooo Contacts....... ooooo Self-Control. none Celerity.... ooooo Fame........... ooooo Courage...... none Dominate.... *oooo Generation..... ooooo ~~~~~~~~~~~~~~~~~~~~~ Fortitude... ooooo Herd........... ooooo HEALTH Obfuscate... ooooo Influences..... ooooo Bruised O Potency..... ooooo Mentor......... ****o Hurt -1 O Presence.... ooooo Resources...... ooooo Injured -1 O Protean..... ooooo Retainers...... *oooo Wounded -2 O Thaumaturgy. ooooo Status......... ***** Mauled -2 O ............ ooooo ............... ooooo Crippled -5 O ............ ooooo ............... ooooo Incapacitated O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER.(1) HUMANITY. OOOOOOOOOO OOOOOOOOOO none ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKGROUND: Another od Tatiana's experiment, his mind will grow... but he was made 2 years ago so...
IMAGE: Don't tell me you never saw a baby!
ROLE PLAYING: well well... take your little brother, 8 years ago, as a model!
Play tester character:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Dorothy Nature: Competitor Generation: 8 Player: Davy Demeanor: Child Haven: A flate Chronicle: Paris Clan: Malkavian Concept: Child ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... *oooo Charisma....... **ooo Perception... ****o Dexterity... ****o Manipulation... ****o Intelligence. ****o Stamina..... *oooo Appearance..... **ooo Wits......... **ooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... ***oo Animal Ken..... ooooo Bureaucracy.. ooooo Alertness... ooooo Drive.......... ooooo Computer..... ****o Athletics... ooooo Etiquette...... ooooo Finance...... ooooo Brawl....... ooooo Firearm........ ooooo Investigation ooooo Dodge....... ****o Melee.......... ooooo Law.......... ooooo Empathy..... ooooo Music.......... ooooo Linguistics.. *oooo Intimidation ooooo Repair......... ooooo Medicine..... ooooo Leadership.. ****o Security....... ooooo Occult....... ****o Steerwise... ooooo Stealth........ ****o Politics..... ooooo Subterfuge.. ***oo Survival....... ooooo Science...... ooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex...... ooooo Allies......... *oooo Callousness.. *oooo Animalism... ooooo Contacts....... ooooo Instincts.... ***** Celerity.... ooooo Fame........... ooooo Morale....... ****o Dominate.... ****o Generation..... ***** ~~~~~~~~~~~~~~~~~~~~~ Fortitude... ooooo Herd........... ooooo HEALTH Obfuscate... **ooo Influences..... ooooo Bruised O Potency..... ooooo Mentor......... ooooo Hurt -1 O Presence.... ooooo Resources...... **ooo Injured -1 O Protean..... ooooo Retainers...... **ooo Wounded -2 O Thaumaturgy. ooooo Status......... *oooo Mauled -2 O Dementation. *oooo ............... ooooo Crippled -5 O ............ ooooo ............... ooooo Incapacitated O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER.(4) PATH OF DEATH. OOOOOOOOOO OOOOOOOOOO ******oooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKGROUND: I am amekitac, or something like that, but everybody knows me and they are all nice to me. (if they are not I will dominate then to be!). The only probleme is that they all tell me different stories... and now I am very confused. Will someone help a little girly like me? (ST: "Who looked into her eyes?") But I am a spy for the Sabbat, since all the others a very notty to me!
IMAGE: A little 8 year old girl...
ROLE PLAYING: Be annoying, it will do very well.
VINCULUM: 4 for all the Sabbat pack of Paris, but they only have 2 for her...
NOTES: Short. Child. Concentration. Iron Will. Amnesia. Obsession. On iron will, I am using another rule which is as follows: "you resist at your willpower + 3, and every point you spend (of willpower), your "dominator" loses a sucess. It worked very well! Make sure you know about this if you are playing! John/mathaniel has the same advantage (cf Ventrue).
L'an quatre cent cinquante six,
Je, Francois Villon, ecolier,
Considerant, de sens rassis,
Le frein aux dents, franc au collier,
Qu'on doit ses oeuvres conseiller
Comme Vegece le raconte,
Sage Romain, grand conseiller,
Ou autrement on se mecompte...
- F. Villon, le Lais
They are the founder of Paris, cité des lumières. They control art, models, cinemas, museums, monuments... and half of the world's fashions. One word from their prince, Sire Francois Villon, makes a vampire the cream of the cream; or nearly nothing! The clan has control Paris politics till the Religion Wars. The Ventrue controled the Guise and Henri IV, the toreadors controled the Valois familly. During this time, the inquisition arrived in Paris and a war on kindred was set. A conclave was held in Rome, and the Toreadors lost Paris to the Ventrue: Henry IV become the king, and ended the wars. Sometimes later, the Ventrue areed to let the Toreadors heve the Louvre (the old palace of the king) to the Toreadors. They build Versailles, as they could have a eye on all the nobility of France, under their ghoul: Louis XIV!. He has lived for a long time due to his vampiric powers, but became a vampire. He died of the finale death, in the Paris commune, killed by a member of the the Sabbat. In fact, he was killed by Arnaud, who took his blood! but no one knows this.
The Louvre was, until now, the pride of the Clan. F. Villon owns it and is the true master of the clan in Europe. The Universal Exposition is in fact a Toreador meeting. All the Grande Couture is controled by Arnaud. The miniseter of culture, is a ghoul of Villon, but is dominate to foget it, when he changes functions.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Arnaud Nature: Bravo Generation: 5 Player: Demeanor: gallant Haven: Le Louvre Chronicle: Paris Clan: TOREADOR Concept: Artiste ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... **ooo Charisma...... ****** Perception... ***oo Dexterity... ***oo Manipulation.. ****** Intelligence. ****o Stamina..... **ooo Appearance... ******* Wits........ ****** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... **ooo Animal Ken..... ooooo Bureaucracy.. ooooo Alertness... ***oo Drive.......... ****o Computer..... ooooo Athletics... ****o Etiquette...... ***** Finance...... ***oo Brawl....... ooooo Firearm........ ***oo Investigation ooooo Dodge....... ***oo Melee.......... ***oo Law.......... ****o Empathy.... ****** Music.......... **ooo Linguistics.. ooooo Intimidation ****o Repair......... ooooo Medicine..... ooooo Leadership.. ***** Security....... ooooo Occult....... ****o Steerwise... *oooo Stealth........ ooooo Politics... ******* Subterfuge.. ooooo Survival....... ooooo Science...... ooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex...... ***** Allies......... ***** Conscience... **ooo Animalism... *oooo Contacts....... ***** Self-Control. ***** Celerity... ****** Fame........... ****o Courage...... ****o Dominate.... **ooo Generation..... sorry ~~~~~~~~~~~~~~~~~~~~~ Fortitude... ooooo Herd........... ****o HEALTH Obfuscate... ooooo Influences..... ****o Bruised O Potency..... ooooo Mentor......... ooooo Hurt -1 O Presence.... ****o Resources...... ***** Injured -1 O Protean..... ooooo Retainers...... *oooo Wounded -2 O Thaumaturgy. ooooo Status......... ***** Mauled -2 O ............ ooooo ............... ooooo Crippled -5 O ............ ooooo ............... ooooo Incapacitated O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER (10) HUMANITY. OOOOOOOOOO OOOOOOOOOO ***oooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKGROUND: I was Embrased at the same time as my dear friend Eric. But, my Sire was far more kind to me, and I kept my body as it was (in a perfect state I will venture to say). Why my freindship with Eric continued after our "change"? When you faced true Ugliness you can face true beautty!
My two children know it all, Michaele and Brennec (of the 7 generation.) Brennec cannot force himself to kill his enemies, and got some Cainites in torpor, and stalked in his cellar: he just cannot kill them (humanity of 10, conscience of 5).
I am indeed, the master of the grande couture, and feed of them. My only retainer is a little cat, who spyes for me. Some say that I have one or two mortal lovers. But I will NOT sire, because I will have to admit diablerie, since I will never lie to his children, or to his children's children... and so on but some questions will never be answered.
IMAGE: He is a tall and handsome man, try to charm everyone in your presence. He got dark hair, green eyes, and a tanned skin. He is aways dressed in the more subtle way to make another persone have good intetions towards him. He speaks with a very gentle and charming voice.
ROLEPLAYING: Be as sofisticated as you can, try to seduce all the women you are near, but always with charme and as a gentleman.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: F. Villon Nature: Bravo Generation: 5 Player: Demeanor: Bonvivant Haven: Le Louvre Chronicle: Paris Clan: TOREADOR Concept: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... ****o Charisma.... ******** Perception... ****o Dexterity. ******* Manipulation.******** Intelligence.****** Stamina.... ****** Appearance.... ****** Wits....... ******* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... ooooo Animal Ken..... ooooo Bureaucracy.. ooooo Alertness... ooooo Drive.......... ooooo Computer..... ooooo Athletics... ooooo Etiquette.... ******* Finance...... ooooo Brawl...... ****** Firearm........ ooooo Investigation ooooo Dodge....... ooooo Melee......... ****** Law.......... ooooo Empathy..... ooooo Music....... ******** Linguistics. ****** Intimidation ****o Repair......... ooooo Medicine..... ooooo Leadership.. ooooo Security....... ooooo Occult....... ***oo Steerwise. ******* Stealth........ ***** Politics..... ooooo Subterfuge******** Survival....... ooooo Science...... ooooo ............ ooooo Singing...... ******* Art history.******* ............ ooooo ............... ooooo France " .. ******* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex.... ******* Allies......... ***** Conscience... **ooo Animalism... ooooo Contacts....... ***** Self-Control. ***oo Celerity... ****** Fame........... ooooo Courage...... ***oo Dominate.... ooooo Generation..... ooooo ~~~~~~~~~~~~~~~~~~~~~ Fortitude... ***oo Herd........... ****o HEALTH Obfuscate... ***oo Influences..... ooooo Bruised O Potency..... ooooo Mentor......... ooooo Hurt -1 O Presence.. ******* Resources...... ***** Injured -1 O Protean..... ooooo Retainers...... ***** Wounded -2 O Thaumaturgy. ooooo Status....... ******* Mauled -2 O Chimerstry.. ***oo ............... ooooo Crippled -5 O ............ ooooo ............... ooooo Incapacitated O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER (6) HUMANITY. OOOOOOOOOO OOOOOOOOOO ********oo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
( See WoD for more information, pages 57 and 45/46)
HISTORY: Get any book on him, and/or read some of his poemes, they are good and give you a fair idea of what he as up to... (exporting french culture? Me? ).
The clan has a deep hate for Paris, as they were not able to go there for a long time due to the importance of the Magi influence. (they hate the Tremere for they turned into blood suckers!). This past few years, the Elders of the clan have manage to convinced Villon to get them into the city. The Prince agreed on one condition: All the tremere, leaving or passing throught, Paris must NOT use any magic, and must have a Obsfuscate/Rituel that will hide him/her to the spells of the Magis. Failure will be followed by a Blood Hunt on all the clan in Paris. The Ventrue have agreed to help the Toreadors if such a Hunt is called. The gangrel will help, but they will not say it. (secretly Villon hope that it will happend and he might even set something up... He hates being pushed around)
The Elders has agreed on this terms, because they are so happy to set their agents to Paris, and work their plans. There are a Chantry of Paris now: Its head is Abelard, known to be a powerful wizard, and blood mage. Any Tremere going to Paris will have to go to the Elders, and they will cast a ritual on her. This ritual will "hide" the vampire to the Arcanum defenses, but it is all. See The Magi of Paris, for more informations.
The Elders plan for Paris is to learn more about the Toreador power, and why they have so much influence over all the others. They suspect an ancient to sleep under Paris and want to know who is she/he! The setties have made contact with them, and offered their help! ?WHY? The Elders MUST know who is behind Paris.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Abelard Nature: Cruel Generation: 6 Player: Demeanor: Loner Haven: Île de la Cité Chronicle: Paris Clan: Tremere Concept: Mage ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... **ooo Charisma....... ****o Perception... ****o Dexterity... **ooo Manipulation... ***** Intelligence.****** Stamina..... *oooo Appearance..... ***oo Wits........ ****** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... ooooo Animal Ken..... ooooo Bureaucracy.. ooooo Alertness... ****o Drive.......... ooooo Computer..... ooooo Athletics... ooooo Etiquette...... ***** Finance...... ooooo Brawl....... ooooo Firearm........ ooooo Investigation ***** Dodge....... ooooo Melee.......... ooooo Law.......... ***oo Empathy..... ****o Music.......... ooooo Linguistics. ****** Intimidation ***** Repair......... ooooo Medicine..... ooooo Leadership.. ***oo Security....... ooooo Occult..... ******* Steerwise... ooooo Stealth....... ****** Politics..... ooooo Subterfuge.******* Survival....... ooooo Science...... ooooo ............ ooooo ............... ooooo Magi lore.... ***** ............ ooooo ............... ooooo Spirit lore.. ****o ............ ooooo ............... ooooo Garou lore... **ooo ............ ooooo ............... ooooo Kindred lore. ***** ............ ooooo ............... ooooo Demon lore... **ooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex...... ***oo Allies......... ooooo Conscience... *oooo Animalism... ooooo Contacts....... ***oo Self-Control. ***** Celerity.... ***oo Fame........... ooooo Courage...... ***oo Dominate.... ***oo Generation..... sorry ~~~~~~~~~~~~~~~~~~~~~ Fortitude... ooooo Herd........... ooooo HEALTH Obfuscate... ooooo Influences..... ooooo Bruised O Potency..... ooooo Mentor........ elders Hurt -1 O Presence.... ooooo Resources...... ***** Injured -1 O Protean..... ooooo Retainers...... ***oo Wounded -2 O Thaumaturgy******* Status......... ***** Mauled -2 O Corruption. ***** ............... ooooo Crippled -5 O Neptun's... ****o ............... ooooo Incapacitated O Conjuring.. ****o All others. **ooo (any rituals he need) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER (10) HUMANITY. OOOOOOOOOO OOOOOOOOOO ***ooooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKGROUND: (If you are looking for a good guy: see someone else!) I was born to my new life in God's year 1792, in Spain. My Sire and mentor was very nice to me (poor fool even let me free of the Blood Bound!), and he teached me a lot about my new powers... Now I was the Master of the Ars Magica; I could learn every thing and be the More Powerful, and then take control of the Orders of Hermes. For 150 years, we traveled the lands and the seas seeking powerful place to perform powerful rituals, but lo! one day my "beloved" sire did a spell, I could never do, because of my generation (7th at the time). I went away and cried for nights over my lost hope. But a member of the Sabbat saw me, and told that he could take the blood of my sire, and become more powerful throught diablerie.
I killed the poor fool, and drank his blood, but nothing happened, he was still a 7th. I set a trap for my sire and in june 1900 drank this blood; thus becoming a 6th!
My plan was never discovered, and the Elders believes the story I told them (they were attacked by some hunters, and my sire met the final death on that day!).
I won't use my powers, unless my "life" depends on it. I remember one night, I had to kill some Dogs (read Lupines, some of the Lady's freinds), but it was the only time.
The Elders of the clan sees me as a great mage, but there is something strange about my ways. He hasn't witnessed a sun raise, because of my ability to concilly me actions, but the concil will be more happy if they could know a bit more on me. They send me to Paris because I might make a false move: then Villon will order a Hunt on me, and the concile will blame the Toreadors.
I was approached by the Setites to uncover the corps in torpor of one of them, hidden in France. They are looking for more informations, and I think that when the Ancient is found; I will expose the Setites to the Prince (thus gaining prestige, and wiping of my potential enemies). I think that the Ancient is a Methuselah, and if that is the case, with the ritual of the bitter rose I think I will be the True Master of the clan!
IMAGE: He is a tall spainish-type guy, in his 50. Always wearing a black suit from Chanel, and the most expensive after shave on the market.
ROLE PLAYING: You are a Master among Slaves: You respect only these who have more power than you. The others are your slaves! You will try to hide your feelings, but if they notice it, never mind they are just slaves.
The clan get control of France after the religion wars, but they had to wait till Louis XIV became king to realy have a hand on Paris; and therfore on France. Even if Villon is the Prince, he has to consult the clan to get anything which isn't art done. Villon hate this situation and will do anything to wipe out the Ventrue from his city, and France! By some alliance with the Brujah clan, the prince managed to weaken the Ventrue, and now they control few important poeple around Paris.
The clan meets in Versailles, every sunday, to debate on the affairs of the state. But the clan is weak, and haven't got power to face the Toreadors. But they try to gain control of other clans. The Nosferatu are an easy aim, since the Toreadors won't help them! after the malkavians, and the gangrel. They plan to make each clan in their debt, then call for a conclave, and attack the Toreadors. Well this is for the futrue, because the clan is weak and waits for "new blood". This is due to the intervention of the Brujah clan over this 200 years.
They are lead by an old vampire, since his name is Labianus, he was Caesar's generale, who in 52BC took Lutece ( old name of Paris).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Labianus Nature: fanatic Generation: 7 Player: Demeanor: vivisoner Haven: Versailles Chronicle: Paris Clan: VENTRUE Concept: Soldier ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... ****o Charisma....... ***oo Perception... ****o Dexterity... ****o Manipulation... ***** Intelligence. ***oo Stamina.... ****** Appearance..... **ooo Wits......... ***oo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... ooooo Animal Ken..... ooooo Bureaucracy.. ooooo Alertness... ***oo Drive.......... ***oo Computer..... ooooo Athletics... ***oo Etiquette...... ***** Finance...... ooooo Brawl....... ****o Firearm........ ****o Investigation ooooo Dodge....... ****o Melee......... ****** Law.......... ooooo Empathy..... ooooo Music.......... ooooo Linguistics.. ****o Intimidation ***** Repair......... ooooo Medicine..... ooooo Leadership.. ***** Security....... ooooo Occult....... ***** Steerwise... ooooo Stealth........ ****o Politics..... ooooo Subterfuge.. ****o Survival....... **ooo Science...... ooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex...... ooooo Allies......... **ooo Conscience... **ooo Animalism... ooooo Contacts..... ******* Self-Control. ****o Celerity.... **ooo Fame........... **ooo Courage...... ****o Dominate.... ***** Generation..... sorry ~~~~~~~~~~~~~~~~~~~~~ Fortitude... ****o Herd........... ***oo HEALTH Obfuscate... ooooo Influences..... *oooo Bruised O Potency..... ***** Mentor......... ooooo Hurt -1 O Presence... ****** Resources...... ****o Injured -1 O Protean..... ooooo Retainers...... ***** Wounded -2 O Thaumaturgy. ooooo Status......... ***oo Mauled -2 O ............ ooooo ............... ooooo Crippled -5 O ............ ooooo ............... ooooo Incapacitated O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER (8) HUMANITY. OOOOOOOOOO OOOOOOOOOO *ooooooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKGROUND: I was one of Caesar lieutenant, and the only one left! I went into torpor soon after being embraced and awoke some 1200 years after. When I sow that my beloved city was a TOREADOR PLACE, I took imediate action: The War of Religion were set, and I show them all!
But after the inquisitions days, I was quit happy to welcome the alliance, and left Paris to the Toreador who gave France to the clan. I still want to see Paris free from this Degenerates, but the Beast is strong in me, and I knows that one day I will hunt Villon and kill him! I CANNOT order a Blood Hunt on anyone, and this has made me despair for so long.....
IMAGE: He was a soldier, and is still one! Always in an uniform, and the generale grade. Raver short, but muscular, he is a warrior of old. His dark skin and hair would releved his mediteran origine, if his accent was less pronouced.
ROLE PLAYING: You are the best warrior ever and proud of it. If the one you speak to is a soldier, you will respect him; if it is civilian: They won't know what you are speaking, so keep time explaining things to them. ("You know a 44 desert eagle, the gun not the bird!").
Play tester characters:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Nathaniel Nature: Autocrat Generation: 8 Player: John Demeanor: Director Haven: A club Chronicle: Paris Clan: Ventrue Concept: Politician ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... *oooo Charisma....... ***oo Perception... ***oo Dexterity... ***oo Manipulation... ***oo Intelligence. ***oo Stamina..... **ooo Appearance..... ***oo Wits......... ****o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... *oooo Animal Ken..... ooooo Bureaucracy.. ***oo Alertness... ****o Drive.......... ooooo Computer..... *oooo Athletics... ooooo Etiquette...... ***oo Finance...... *oooo Brawl....... ooooo Firearm........ **ooo Investigation ooooo Dodge....... ooooo Melee.......... *oooo Law.......... ooooo Empathy..... **ooo Music.......... ooooo Linguistics.. ooooo Intimidation ****o Repair......... ooooo Medicine..... ooooo Leadership.. ***oo Security....... ooooo Occult....... ooooo Steerwise... ooooo Stealth........ ooooo Politics..... ****o Subterfuge.. ooooo Survival....... ooooo Science...... ooooo ............ ooooo ............... ooooo Intrigue..... *oooo ............ ooooo ............... ooooo Seduction.... ***oo ............ ooooo ............... ooooo Fast talk.... **ooo ............ ooooo ............... ooooo City secret.. *oooo ............ ooooo ............... ooooo Paris knowledg**ooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex...... ooooo Allies......... ooooo Conscience... *oooo Animalism... ooooo Contacts....... ooooo Self-Control. ****o Celerity.... ooooo Fame........... ooooo Courage...... ****o Dominate.... ***oo Generation..... ***** ~~~~~~~~~~~~~~~~~~~~~ Fortitude... **ooo Herd........... ooooo HEALTH Obfuscate... ooooo Influences..... ***oo Bruised O Potency..... ooooo Mentor......... ooooo Hurt -1 O Presence.... **ooo Resources...... ****o Injured -1 O Protean..... ooooo Retainers...... ooooo Wounded -2 O Thaumaturgy. ooooo Status......... ***oo Mauled -2 O Chimerstry.. **ooo ............... ooooo Crippled -5 O ............ ooooo ............... ooooo Incapacitated O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER (5) HUMANITY. OOOOOOOOOO OOOOOOOOOO ****ooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKGROUND: I came from London, where the political climate isn't very good for me! I feel that Paris was a good place to go, and I was right. When I left The UK, I was still a 9 th generation, but after a succeding Blood Hunt, I manage to raised it to 8th. I even get a bround of my own (well, so he thinks!_All the other players.).
IMAGE: John Steed, from The Avengers!
ROLE PLAYING: See above.
NOTES: eidetic memory/iron will (cf Dorophy, in Malkavian)/nightclub/ ward (?)/ intolerence (none hoolywood films)/ over confident/ kleptomaniac (uncontrolable due to diablerie!).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Frank Nature: Bravo Generation: 10 Player: Ben Demeanor: Competitor Haven: Flate (BIG) Chronicle: Paris Clan: VENTRUE Concept: Nobel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... **ooo Charisma....... *oooo Perception... ****o Dexterity... **ooo Manipulation... ****o Intelligence. ***oo Stamina..... **ooo Appearance..... ***oo Wits......... ***oo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... ooooo Animal Ken..... ooooo Bureaucracy.. **ooo Alertness... **ooo Drive.......... **ooo Computer..... ***oo Athletics... *oooo Etiquette...... ooooo Finance...... ***oo Brawl....... ***oo Firearm........ **ooo Investigation *oooo Dodge....... ooooo Melee.......... ***oo Law.......... ooooo Empathy..... *oooo Music.......... ooooo Linguistics.. *oooo Intimidation ***oo Repair......... ooooo Medicine..... ooooo Leadership.. *oooo Security....... ooooo Occult....... ****o Steerwise... ooooo Stealth........ *oooo Politics..... ooooo Subterfuge.. **ooo Survival....... ooooo Science...... ooooo Masquerade.. **ooo Art impro...... ***oo ............. ooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex...... ooooo Allies......... ooooo Conscience... **ooo Animalism... ooooo Contacts....... ooooo Self-Control. ****o Celerity.... ooooo Fame........... ooooo Courage...... ****o Dominate.... ***oo Generation..... ***oo ~~~~~~~~~~~~~~~~~~~~~ Fortitude... *oooo Herd........... ooooo HEALTH Obfuscate... ooooo Influences..... ooooo Bruised O Potency..... ooooo Mentor......... ***oo Hurt -1 O Presence.... **ooo Resources...... ***** Injured -1 O Protean..... ooooo Retainers...... ooooo Wounded -2 O Thaumaturgy. ooooo Status......... *oooo Mauled -2 O ............ ooooo ............... ooooo Crippled -5 O ............ ooooo ............... ooooo Incapacitated O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER (4) HUMANITY. OOOOOOOOOO OOOOOOOOOO ******oooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKGROUND: I had a little probleme in Germany, this lupine was after me for some unknown reason, so I left for Paris, but the Dog have a good smell sens and followed me! Never mind I net some nice fellow here and I might stay a bit longer.
IMAGE: a very smart looking german guy.
ROLE PLAYING: Yes sure, what can I do for you? That's one favor mate!
NOTES: Hunted (by a garou)/overconfident/short fuse/eat food/light sleeper
"One day, my children, one day
I will return from my sleep,
And that day:
NIGHT WILL SET UPON THE WORLD!"
- Set, god of corruption, Lord of darkness.
They lord was sleeping for eternity, but they always believed that He will come back; that day will become night and that night become total darkness. The darkness are upon the world, for the followers have found what they are looking for; or so they think!
The political situation of Paris was kown by the setites for a long time, and now they made their first move to find out why! They supose it is because of an old setite, who is in torpor under Paris, but who still influence the rest of the city (and France.) They send 5 setites to Paris, with the aim to discover who is the Elder, and bring him back in Egypt.
They haven't told Villon they are in Paris, and if he knew of this in his city, he will order a Blood Hunt at once. They keep their temple secret, and no one knows where it is. They have made contact with Abelard, and gave him some help in the past. He will protect them in Paris, and help them in their search. Of course, he was corrupted by the leader of the Setites... his lust for power was too obviouse for ANY setite to miss! It is quiet obviouse that he will be killed when the Elder is found.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Sophie Nature: Visionary Generation: 7 Player: Demeanor: Survivor Haven: ? Chronicle: Paris Clan: Setite Concept: Outlaw ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... **ooo Charisma....... **ooo Perception... ***oo Dexterity... ***oo Manipulation.. ****** Intelligence. ****o Stamina..... ***oo Appearance..... ****o Wits......... ****o ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... ooooo Animal Ken..... ooooo Bureaucracy.. ****o Alertness... ooooo Drive.......... ****o Computer..... ***** Athletics... ooooo Etiquette...... ooooo Finance...... ***oo Brawl....... ***** Firearm........ ****o Investigation ****o Dodge....... ***** Melee.......... ****o Law.......... ***oo Empathy..... **ooo Music.......... ooooo Linguistics.. **ooo Intimidation ****o Repair......... ooooo Medicine..... ooooo Leadership.. ****o Security....... ooooo Occult....... ****o Steerwise... ooooo Stealth........ ooooo Politics..... ***** Subterfuge.. ***** Survival....... ****o Science...... ooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex...... ooooo Allies......... ooooo Conscience... *oooo Animalism... ooooo Contacts....... ooooo Self-Control. ***** Celerity.... **ooo Fame........... ooooo Courage...... ***oo Dominate.... **ooo Generation......? ~~~~~~~~~~~~~~~~~~~~~ Fortitude... ooooo Herd........... *oooo HEALTH Obfuscate... **ooo Influences..... ooooo Bruised O Potency..... ****o Mentor........ ****** Hurt -1 O Presence.... ooooo Resources...... ***oo Injured -1 O Protean..... ooooo Retainers...... **ooo Wounded -2 O Thaumaturgy. ***oo Status......... ooooo Mauled -2 O Serpentis.. ****** ............... ooooo Crippled -5 O ............ ooooo ............... ooooo Incapacitated O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER (7) PATH OF EVIL RELATION OOOOOOOOOO OOOOOOOOOO *******OOO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKGROUND: I was a very nice personne, but I was set in prison... Well, I net me Sire there and he made me into one of the few followers of Set! I was send on difficults missions for our God, and I always succeed! I ended up in Paris in the 1900 century, but was discovered by a Nosferatu called Eric, so I left with hast, but now he has fogotten me and I will have my revenge.
I tested my new reborn power in 1990, by corrupting a member of the frenche gouvernement and making him signe a paper to give HIV-conamined blood to some 200 hemophiles! This worked very well, and all the clans look at the others for an explination. In fact, they do not realy care, for vampires cannot have AIDS, but the more human of them want to know who did it! The Sabbat is the first suspect!
IMAGE: She look like an innocent girl, in her mid 20. Always a poor face, which lights when someone take care of her. Dressed as to seduced the person you are aiming, and always talk as to seduce her/him.
ROLE PLAYING: You are a ploter and a survivor: the others are just above nothing: If they serve you, ok;if not corrupt them and use them... as long as it amuse you.
They have the right to come to Paris, as long as they stick to the rules. Some might be send to take a job in the Vampire Club, other could go there to kill a member of any other clan. (F. Villon, Arnaud, Laurent, and Benoit have escape such assassinations, and are therefor not concerned.). Sebastien will provide them a haven in his clube.
None of this rats are to ever enter Paris: if they do, Villon will order a Hunt at once.
They are welcome in France, but not in Paris. They can stay there, but she/he will have to report to a toreador every night at 1200 of his activities. If she/he enters the Louvre to steal something, he will found himself/herself whatching the sun raise! They can steal any other things, but art is frobiden. (ie a diamond: ok, a painting: final death!).
This kindred will tend not to go to Paris, it is a city which is great, from a long disence. Each Salubri who dream about Paris will have his worst nightmare. They are able to sense that there is something strange about that city.
They are few in Paris, and their power is weak. But they will try to start a conflict among the other clans as soon as they see an occation. They made an alliance with a pack of Black Spiral Dancers who are trying to fullfill their own schemes... They are a pack of 5 vampires. They all leave in a communal Heaven in the sewers (the Nosferatu don't live there!), they have another heaven, in an old church inside Paris, but they will use it only in emengencies. They are the Templates of the PGttS (if you haven't got the book; go and buy it! it is worth the money), with the following modifications:
Their Vinculums are as followed, the first row is the value of the mane, the column indicates for who (eg: Richard got a Vinculum of 9 for Anne. She got a 7... poor Richard!):
Vinculum | Richard | Virginia | Vincent | Gerard | Anne |
---|---|---|---|---|---|
Richard | NA | 6 | 8 | 5 | 9 |
Virginia | 4 | NA | 8 | 4 | 5 |
Vincent | 8 | 5 | NA | 6 | 7 |
Gerard | 7 | 2 | 9 | NA | 4 |
Anne | 7 | 6 | 8 | 1 | NA |
Sorry I cannot give nice pictures for all my NPCs, but this might help as a quick references for the interactions between some of the Cainites in Paris. This is only for Camarilla Kindred, for Sabbat, see above.
List of the names.
Every kindred will be given a letter, by alphabetic
order of his name. Capital letters are for an elder, low case
are for an anarch. Then their relations are as follows:
Letter Name (clan) mbr meaning --------------------------------------------------------- A1 Abelard (TRE) 0 Mortal enemies. A2 Arnaud (TOR) 1 hate. B1 Benoit (mal) 2 go away. B2 Brennec (TOR) 3 dislike. B3 Bruno (br) 4 who are you? D1 Delphine (br) 5 don't care. D2 Dorothy (mal) 6 like. E1 Eric (NOS) 7 enjoy a chate. E2 Erik (NOS) 8 freinds. F1 Frank (ven) 9 love. J1 Jean (NOS) 10 Regent. K1 Karine (mal) 11 Thrall. L1 Labianus (VEN) 12 Mutual Blood Oath. L2 Lady of Arbanville (GAN) L3 Laurent( NOS) N1 Nathaniel (ven) M1 Mark (MAL) M2 Michele (TOR) O1 Olivier (mal) P1 Pilate (nos) P2 Philippe(br) T1 Tatiana (MAL) V1 Vanesa (br) V2 Vincent (br) V3 Villon (TOR) V4 Virginie (mal)
ANARCHS vs ANARCHS:
B1 | B3 | D1 | D2 | F1 | K1 | N1 | O1 | P1 | P2 | V1 | V2 | V4 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
B1 | NA | 5 | 4 | 6 | 3 | 12 | 3 | 8 | 4 | 5 | 7 | 7 | 5 |
B3 | 3 | NA | 9 | 4 | 2 | 5 | 1 | 6 | 4 | 8 | 6 | 6 | 7 |
D1 | 2 | 8 | NA | 5 | 2 | 3 | 2 | 7 | 4 | 3 | 7 | 7 | 1 |
D2 | 4 | 4 | 4 | NA | ? | 4 | 1 | 4 | 2 | 4 | 4 | 4 | 4 |
F1 | 4 | 4 | 4 | 2 | NA | 4 | 8 | 4 | 7 | 4 | 4 | 4 | 4 |
K1 | 12 | 2 | 6 | 1 | 4 | NA | 2 | 8 | 4 | 3 | 8 | 7 | 3 |
N1 | 3 | 1 | 1 | ? | 8 | 3 | NA | 4 | 7 | 4 | 1 | 1 | 4 |
O1 | 8 | 8 | 7 | 4 | 4 | 8 | 3 | NA | 4 | 8 | 7 | 8 | 2 |
P1 | 4 | 4 | 4 | 3 | 6 | 4 | 7 | 4 | NA | 4 | 4 | 4 | 4 |
P2 | 1 | 7 | 8 | 3 | 1 | 6 | 1 | 8 | 4 | NA | 9 | 8 | 4 |
V1 | 3 | 7 | 8 | 4 | 2 | 7 | 2 | 8 | 4 | 9 | NA | 7 | 0 |
V2 | 6 | 6 | 8 | 2 | 0 | 7 | 0 | 8 | 4 | 7 | 8 | NA | 2 |
V4 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | NA |
*ELDERS vs ELDERS
A1 | A2 | B2 | E1 | E2 | J1 | L1 | L2 | L3 | M1 | M2 | T1 | V3 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A1 | NA | 3 | 3 | 3 | 3 | 2 | 1 | 0 | 3 | 5 | 5 | 7 | 5 |
A2 | 1 | NA | 8 | 8 | 2 | 7 | 2 | 8 | 7 | 5 | 10 | 1 | 11 |
B2 | 6 | 9 | NA | 1 | 1 | 0 | 6 | 7 | 1 | 4 | 8/9 | 3 | 11 |
E1 | 1 | 8 | 2 | NA | 7 | 8 | 3 | 8 | 8 | 4 | 1 | 2 | 7 |
E2 | He only know of Eric, his Sire and believe him dead! | ||||||||||||
J1 | 1 | 5 | 3 | 8 | 3 | NA | 2 | 8 | 8 | 4 | 3 | 6 | 8 |
L1 | 7 | 0 | 0 | 3 | 4 | 3 | NA | 7 | 5 | 4 | 0 | 7 | 00 |
L2 | 0 | 7 | 7 | 8 | 4 | 8 | 3 | NA | 7 | 7 | 7 | 6 | 8 |
L3 | 2 | 7 | 6 | 8 | 6 | 8 | 1 | 8 | NA | 3 | 2 | 6 | 1 |
M1 | NA | NA | NA | NA | NA | NA | NA | NA | NA | NA | NA | 11 | NA |
M2 | 8 | 6 | 5 | 4 | 6 | 5 | 8 | 6 | 6 | 4 | NA | 5 | 11 |
T1 | Roll a d10 for each night, ignore 10 (Mark is blood bonded) | ||||||||||||
V3 | 6 | 10 | 10 | 5 | 6 | 8 | 2 | 7 | 6 | 5 | 10 | 2 | NA |
"When will you rage!"
- A garou.
There is a broods of garous living in the forest near Paris. They are weak, due to vampire presence, but are still important. Their aim is to hunt down the Wyrm of Paris! This is a great (and foolish) task! The only trees in Paris are mutants! Paris is a stronghold for the Wyrm, the Defence, is their dwelling place. Companies have their GHQ there, and it is easy to corrupt them.In fact it is easier to corrupt people here!.
The leader of the brood, Melodie, is a very good freind with a vampire (the Lady of Arbanville!). The two know each other for a long time, and are ready to help the other. Of course this freindshipe is not appreciate among other garous, and Melodie has survived several chalage on that! Nevertheless the alliance between the two is working pretty well: The ecologist mvts are developping quit well (around 18% at the last elections) and the scouts of Paris are doing more and more things to help Gaia. (meetings, advertising, etc.). BUT the Lady told the garou of an evil presence in town: Abelard, a Vampire/mage of great power. His arrival corresponded to the arrival of a pack of Black Spiral Dancers, that is what causes the uneasiness among the garou. Why are they here? Are they related to Abelard? What are they looking for?
Melodie, is a female garou, very calm and intelligent. She knows when to rage and when to use her brain. She is an Homid, and is quiet good looking. She lives in the Mie de Pain (a shelter for homeless in Paris) and half the staff are also garous. They serve meal every evening to all who come there. They are helped by some scouts (Who were send by the Lady, but they don't know it.).
We could hardly ask anyone, even if we wish to, to accept these as proof of so wild story.
- Jonathan Harker.
Use the vampire hunter of Gary as the head of the Paris inquisition. He knows of vampires, and of magies. He has been more orianted to fight the magies (he still believes they are demonologistes). He hasn't got many powers, but he is spyed by Jean or his retainers.
Following is a list of ideas for a group of hunters who might give daymares to your players:
[WARNING: Contribution made and copyrighted by Dennis Depalma alias "renfield@camelot.bradley.edu", with his permission.]
I guess the important thing is to give your hunters a fair shake. They might not all be Rambo, but they should be able to kick some butt. Give the hunters as much credit as you give to any of the vampires, and they should do okay.
Good inspiration for hunter teams:
Here is a list of a hunters who lives in Paris, their leader: Father Vairnom and his "followers/allies/hunters" who helps him. A poor kine was embrased a year ago by a vampire of Paris. He went mad, and try to see a priest (to help him finding a way to redumption). BUT alas, he found Vairnom; who imprisoned him and made some experiment of him: as fire, light, stalk, power of the cross, holy water... The poor preist lost his mind, and thinks of himself as "the armed arm of GOD". For him all vampires are evil and must be destroyed: There is starvation in Somalia, because of vampires; war in middle est, because of vampire; (insert what you don't like), because of vampires. He burned the poor kindred who seek help, and try to hunt down his sire: (who ever you want him to hunt! a player perhaps?).
He manage to get some help from some others parisians, who believe in the danger of kindred! They do not know how much there are, and think that the sire is the last one in Paris!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Vairnom Nature: Fanatic Generation: NA Player: Demeanor: Fanatic Haven: NA Chronicle: Paris Clan: Pardon me? Concept: Priest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... **ooo Charisma....... *oooo Perception... ***oo Dexterity... **ooo Manipulation... ****o Intelligence. ***oo Stamina..... ***oo Appearance..... *oooo Wits......... **ooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... ooooo Animal Ken..... *oooo Bureaucracy.. *oooo Alertness... ****o Drive.......... ***oo Computer..... ****o Athletics... ooooo Etiquette...... ooooo Finance...... ooooo Brawl....... ooooo Firearm........ ooooo Investigation ***oo Dodge....... ooooo Melee.......... ooooo Law.......... ooooo Empathy..... ****o Music.......... **ooo Linguistics.. ooooo Intimidation ***oo Repair......... ooooo Medicine..... ooooo Leadership.. ***oo Security....... ooooo Occult....... ****o Steerwise... **ooo Stealth........ ooooo Politics..... ooooo Subterfuge.. ***oo Survival....... ooooo Science...... ooooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex...... ooooo Allies......... ***oo Conscience... *oooo Animalism... ooooo Contacts....... ***oo Self-Control. **ooo Celerity.... ooooo Fame........... ooooo Courage...... ***** Dominate.... ooooo Generation..... ooooo ~~~~~~~~~~~~~~~~~~~~~ Fortitude... ooooo Herd........... ooooo HEALTH Obfuscate... ooooo Influences..... ooooo Bruised O Potency..... ooooo Mentor......... ooooo Hurt -1 O Presence.... ooooo Resources...... *oooo Injured -1 O Protean..... ooooo Retainers...... ooooo Wounded -2 O Thaumaturgy. ooooo Status......... ooooo Mauled -2 O ............ ooooo ............... ooooo Crippled -5 O ............ ooooo ............... ooooo Incapacitated O ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER.(9) HUMANITY. OOOOOOOOOO OOOOOOOOOO Variable TRUE FAITH_9 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACKGROUND: He is unterly mad about vampires... THEY MUST BE DESTROYED! is all his mind. He has no humanity because he will destroy any other poeple who help, or know of the existance of vampires and don't seek their death. His true faith is also an expretion of his believes.It is his internal strenght, nothing more... it can be other ride, if the player/vampire do not believe in his power(or try to corrupt him.) his companions are average and of No help whatso ever. (they will only shoot mindlessly at the vampire..could be dangerouse... their weapons are stolen and they got no permition to use them).
IMAGE: Fat and ugly. Always wear preist robes.
ROLE PLAYING: You are a fanatic and a holly nam: YOU ARE THE ARMED ARM OF GOD.
"Abrakadabra."
Paris is (and was) a great place for magies, rituales are easier to perform and there are much lore to be found in the libraries of the Orders og Hermess. Their main plot (as regared to Cainites) is to know a little more about the Tremere Clan. They will let them come to Paris, then capture some leaders and question them! Well this is a good plan, even if the Tremeres have some powerful rituales they cannot yet brack. They know of Abelard and will try to get him for interogation! the ony probleme is that the Order is divided as what to do after: Kill him, or make him a slave, or maybe take immortality from him.
As Magi is not out yet, this might (actually will) change. But the basic idea will still be there. Since I don't know of any clans/orders/? I cannot tell you who is the leader or anything else, sorry.
IF YOU ARE NOT INTENDED TO RUN PARIS BY NITE: |
---|
DO NOT READ THE FOLLOWING SECTION,
IT WILL GIVE OUT ALL THAT IS TO KNOW ABOUT PARIS. |
Paris, city of light, is in fact a city of darkness. Corruption is easy in Paris. Anything has it's price, is true in Paris. All living or undead persone in Paris will or are be open to the touche of corruption, or will corrupt others. Only those will hight humanity (humanity of 10, councence of 5, or Golconda) will be immunue to this effect. Note that this is NOT apparent, you (as ST), must make the climat of Paris as dark as you can.
The ST will have to show Paris on two different aspects: The first; the beautiful city. La citee des arts, glitering and lovly. (as in the vampire club, the louvre, etc.). This is where art express itself. The Toreadors must remain in power, or this dream will fade! Villon knows it, but still wonders WHY? This is the Paris you will see in tourist guides, on postcards, and blablablabla. the seconde; Paris the pit! corruption, gangs, homeless, blablabla. It is the Paris of the "cours des miracles" (think the right translation is Court of the miracles, it was a court of beggars in the ? century). you must show your player both sides, and swap from one to the other as they cross a street, or change tube!
Why the Toreadors didn't "clean" the city and made it a haven for artistes? well there is an Ancient vampire under Paris. He walked the earth for millenium, he was sired by Sutekh, in the Land Of The Pharaons! For millenium he planed total destruction of the world of the livings, and of the world of the undeads... Now, even in his unearthly sleep, he still cast a shadow over the small town of Lutecia, in Gauls. But the truth is far more darker, in his madness he opened a gate to the Black Lodge; a powerful place, where spirits meet. He was possessed by a Spirit called Bob, and went into torpor just after.
Villon is aware that there is something strange in Paris... He thinks that it might be due to an old and powerful Cainite but he is not sure. He now suspects that there are powerful spirit activity and it is the first reason why he allowed the Tremere in town! He is trying to contact the Inconnue to get their aid, but had no success so far. One of the future campaine will be set around the Black Lodge, I'll do it next year (ie 1993/1994). It will be playtested.
[AUTHORS DISCLAIMERS (by R. bergstrom, agreed 100% by me.)
All the following ideas are my interpretation of creations by David Lynch and Mark Frost. I am forever indebted to Lynch/Frost, and this posting is not in anyway meant to challenge whatever copyrights these fine men may have, so please don't sue or threaten me.
Also, these are MY interpretations of the Lynch/Frost creations, the show/movie is really vague and mysterious about things, so if anyone finds they disagree with my extrapolations upon these characters/events/places, please let me know, either by private email or by public posting to the list.
One additional disclaimer: The Black Lodge as presented in Twin Peaks draws heavily on Native American folklore and religion as inspiration, as such, if anyone knows more about Amerindians beliefs and would like me to bring these into account better in these postings, send me any relevant knowledge, and I'll do what I can to modify this. Or post your own interpretation, I'm more than open to hearing other peoples interpretations.
In all of the following, the term "seduced" does not neccesarilly refer to a sexual seduction, in general, I am refering to a form of spiritual corruption.
Examples from the series or movie are listed in [brackets] The Disclaimers end here.]
The Black Lodge is a spiritual force from Native American belief, which has been modernized and corrupted by the dreams of an increasingly more and more self-gratifying humanity.
The Black Lodge is spiritual location, another plane of existance closely tied to the earth, but not by the ussual linear earth-type "you get there by going north" fashion. It instead is a realm inside of dreams, the soul, and the mind. The Black Lodge is a domain in the Umbra, darkly linked to Gaia. As such, it can be reached by Garou stepping sideways, but to do so would require a great expenditure of Willpower and most importantly Rage to reach it, I, as a ST would take several from each off the character attempting to force his way into the Lodge, perhaps even making them permenant losses.
The Black Lodge is a place of Madness. Perhaps at one time it was pure Wylding madness, but has over time been corrupted by the Wyrm. It is a place where the Weaver holds no dominion, and realty is a dream.
Time does not flow linearly within the Lodge. Events can happen in any order there, effect before cause, effect without a cause, cause without effect. And time within the Lodge relates to time outside the Lodge in the same fashion. If a person is seduced by the Lodge's madness in the year 1990, then it is fair game for the Lodge Spirits to influence the persons actions in 1940 or 2016, and within the Lodge it will appear that these influences took place after the persons seduction, ussually. There are no hard-and-fast rules within the Lodge. Time is what you make of it.
There are several known methods of entering the Lodge. Garou may be able to force their way into the Lodge by stepping sideways, as mentioned above. Doing so would be a costly, and dangerous, proposition.
Particularily twisted Tremere or Magi might develop a ritual or spell to allow them access to the Lodge in an attempt to negociate with the Lodge spirits in exchange for power. Even the attempt to do so virtually guarantees the attemptor that s/he will be possesed or murdered by the Lodge spirits. This does not deter said Magi however, as their mere desire to enter the Lodge at any point in their life opens the neccesary doorway for a Lodge spirit to begin directing the wizard in the direction neccesary to be embraced by the Lodge.
There are locations which exist in nature, similar to Caerns, which hold portals to the Black Lodge. These portals open rarely, ussually only once every 50 to 500 years, and are dependant on the position of the planets. When one of these portals is open, anyone may enter the Lodge thru it merely by stepping into the center of the portal. [The ring of Sycamore trees from the series]
Any one who has been seduced by the Lodge will enter the Lodge in spirit form whenever the Lodge spirit who seduced them desires. While this is happening, the Lodge spirit will control their body, making them commit horrendous crimes and acts of evil. The amount the seduced body/mind recalls of these acts while it is not being possesed appears to be up to the Lodge Spirit's whim.
Also, any one who has been seduced by a Lodge Spirit will enter the Lodge whenever they fall asleep. In these periods, the Lodge spirit does NOT enter the body, instead the soul roams the Lodge in what will be remembered as a never-ending tensely surreal recurring dream, in which the individual wanders a limitless series of identical rooms interacting with evil reflections of people who have or will play an important part in their life.
Further, since time has no meaning (or perhaps just a meaning incomprehensible to humans) within the Lodge, anyone who is fated to someday be seduced by the Lodge can be influenced by Lodge spirits before their actual seduction, being posessed as above or entering the Lodge in dream-form, as above. [For example, for the year before his possesion, Cooper wandered the Lodge in his dreams on a highly regular basis]
And lastly, items brought from the Lodge into Gaia may be used as portals into the Lodge by those who have been or are fated to be seduced by the Lodge. These items may allow the doomed to enter the Lodge spiritually and/or physically, and the entrance may or may not be controlled by the doomed. The specifics vary from item to item and incident to incident. [The photo Mrs. Chalfont gives to Laura and/or Teresa Banks's ring are good examples of such items]
Most Caern-like openings into the Lodge and most dream-passages begin in a part of the Lodge known as The Waiting Room.
The waiting room is a large room with thick red curtains for walls and a zig-zag pattern of off-white & off-black stripes on the floor. It is furnished by three black upholstered chairs, two of them next to each other, the third a short distance away and facing at a 90 degree angle perpendicular to the other two. The seperate chair is adjacent to a small black marble end table with a small white marble scultptur on it. The sculpture appears to be of a planet or astrological model, but never manages to draw much direct attention. The chairs in close proximity to one another have a similar endtable between them, this one lacking a sculpture. And at either end of the chair/endtable/chair combination stands a tall brass floor lamp. Behind the chairs is a near-life size white marble statue of a female nude Coffee is often served in the waiting room, but i wouldn't reccommend drinking it.
If you pass thru the curtains in any direction you will find a short hallway, also walled by curtains, and with the same floor. Passing thru curtains out of this hallway will take you to another room almost identical to the waiting room. The only difference will be the furnishings. Apparently an infinite number of rooms such as this exist, and appear in a totally random order. One is furnished with a black chair and a single brass lamp, another with nothing but an ornate silver table, another, etc.
If you continue to travel without a definite destination in mind thru the Lodge, you will continue to pass thru room after room on this order, and most certainly become lost.
However, if you walk with a target location in mind, and are willing to spend a Willpower, Gnosis, Rage, or HUMANITY point to get there, you can step thru any curtain and arrive in any location within the Lodge.
Other locations include any entrance room that an artifact gate or item opens into. Thru these rooms, you MAY be able to exit the Lodge. These rooms can look like ANYTHING, but probably resemble the item they are linked to.
The final location is The Meeting Room. This wood-floored room is where the Lodge spirits get together for reasons incomprehensible to mankind. This square room is occupied by a small stage in the corner, several chairs, a dark-colored sofa, and the infamous green formica table (also, I could have SWORE I saw a 1960's refrigerator next to one of the chairs).
Possible ways in which the Black Lodge can be used in VtM:
Aside from the methods of entrance I noted in my earlier posting, it seems to me that area's which have become slowly and gradually charged with wyrm energy become more and more similar to the Lodge, until at last the eventually open a physical threshold into the Black Lodge. By wyrm energy, I'm not talking about high powered, split second flashes of evil, but rather, in this case, lethargic/lecherous energies which continually pervade a location. [examples from the show include One-Eyed Jacks, the Bang Bang Bar, and the convenience store in Buenos Aries which Phillip Jeffries discovered] Such locale's become slowly build up with this energy (a more appropriate description might be "lack of energy", as these areas tend to syphon off the intellectual energies of those who enter, leaving them hollow) over years, until they begin to shift into looking like the Black Lodge. The change is gradual, and usually goes unnoticed by those who frequent such locale's, but garou and mystics who enter the place for the first time will notice a metaphysical stench/blanket of laziness charging/smothering it. From such a location, anyone possessed by a Lodge spirit may physically enter the Lodge, but it should be costly in willpower and/or garmonbozia (see below). Inside the Lodge, an analog will slowly begin to form, a combination of the infested locale and the red-curtain motif of the Lodge.
"Do you know who I am? I am the arm."
- The Little Man From Another Place
To really stew it all down, there is only ONE Lodge spirit. Only one. It has the ability however to divide itself into lesser incarnations, more specialized ones. The Lodge exists, and it has it's own goals in mind which it directs the lesser spirits of itself too, but they can attempt to subvert the goals of the Lodge [like The Giant / The Little Man From Another Place did in the show, trying to help Cooper avoid being sucked into the Lodge].
The Lodge broke itself off into at least 2 separate spirits, Bob and Mike, there were probably others. Between each of these were formed lesser spirits that bridged the gap in their personalities and foci. In addition, they form more lesser spirits whenever they possess an individual. Any Lodge Spirit can dissolve any and all of the lesser spirits which are directly linked to them, but cannot dissolve those further out, and to do any dissolution is very costly.
Defined within the context of the movie/series as both "Corn" and "Pain & Sorrow", Garmonbozia is in a way the food of the Black Lodgers.
In game statistics, Garmonbozia is pooled trait, similar to blood pool, rage, gnosis, and willpower in that points of it are spent to utilize supernatural powers. It is different from all of the above in that it has no set maximum, and that it can take damn near forever to replenish.
All Black Lodgers also have a hierarchy rating, which defines how far removed they are from the Lodge in the same way that Generation determines how far a cainite is removed from Caine. The Lodge itself has Hierarchy 0, Bob and Mike each have1's or 2's, Phillip Gerard and Mrs. Tremond's Grandson are 2's or 3's, etc.
There are at least three ways in which Garmonbozia may be replenished.
The most rewarding is thru possession. If a Black
Lodger is able to possess an individual temporarily, and during that
possession cause them to loose a humanity point, the Black Lodger
will reap great amounts of Garmonbozia from it. The figure I
recommend (But have yet to play-test) is as follows:
Have the possessed make another
humanity roll, this one against a low difficulty (3 thru 5). Failure
on this roll will NOT cause them to loose additional humanity.
Rather, total the number of successes made, and multiply them by
their (pre-possession) humanity score. The result is the number of
Garmonbozia points the Lodger gets. (For example, Bob is possessing
Leland. He forces Leland to kill Laura, thereby dropping Leland from
a four to a three humanity. Leland rolls four dice against a
difficulty of 3 and gets two successes. 2 x Leland's prepossession
humanity of 4 = 8, so Bob feeds 8 Garmonbozia points off of it. Had
he forced Cooper {Humanity 10} to kill Annie, he could have
potentially gotten around 70 or 80 points from that one act)
The only other safe way to replenish/build up Garmonbozia is by absorption from those around you. If a Black Lodger is able to cause an individual near him emotional pain, he can psychically suck that sadness/sorrow in for nourishment. To do so, he must concentrate, but it requires no rolls or special actions on his part. The person in pain, must roll humanity, but with no adverse effects if they fail, against a low difficulty. If they net any successes at all, the Black Lodger is gains one garmonbozia point, two points if the trauma is especially heart-wrenching.
Then there is the dangerous way to get Garmonbozia, which is too steal it from the other Black Lodgers. ["You stole the corn from the can on the shelf, Bob! The thread is about to break Mr. Palmer!" - Phillip Gerard]You can only steal Garmonbozia from those of an equal or higher Hierarchy number (i.e. those equally or further removed from the Lodge than oneself) To do so requires an action of any sort which is symbolic of theft or eating off of the other Lodgers plate, at which moment is made a extended contested willpower roll. Whichever spirit runs out of willpower first automatically looses 2/3rds of their Garmonbozia (Half of which is gained by the winner of the duel, and half of which is lost to the Lodge itself).
You might also want to allow Garmonbozia to be increased by spending experience if you play Black Lodge chronicle type 3 (above), at a rate of one experience point = about 5 Garmonbozia points. Such increases could be justified as being the result of all the assorted crap the characters mere presence has brought into the lives of those she is around.
Garmonbozia is used in many ways. It is spent to power the Lodge Spirits supernatural powers, it is used whenever they attempt to possess an individual, it is used to bring someone across into the Black Lodge while they sleep, and it is used to create further Lodge spirits.
A Lodge spirit may create (at any time in which it has more than 2 Garmonbozia points) another Lodge spirit. Such Lodge spirits must be warped perspective reflections of oneself, wrapped around a focus of some sort. [For example: Bob has other things to do than maintaining constant watch over Leland (Which he does end up doing anyway as time goes by and Cooper starts getting to close to learning the truth) so he draws forth an aspect of himself, creating a lesser spirit which is Bob weaved into the mentality and maturity of Leland as a child, one to watch over Leland and keep him from figuring out what was happening to him. Then later Bob needed an agent who's perceptions would always be in the physical world keeping track of Cooper and other, so he formed a part of himself into The Owl, which was focused around spying on coopers actions, and then... well, you get the point. ]
To do so, it must find a focus, envision a form for the new spirit which symbolizes that form, and then transfer a portion of it's life-force into making that vision and foci real. It must spend one third of it's current Garmonbozia (rounded up)on the creation. Those points are consumed by the Lodge, who then gives the spirit the immediate capacity to solidify it's vision into a new lesser spirit.
The new spirit thus created has a Hierarchy number one larger (weaker) than the spirit who focused/formed it, and has a starting Garmonbozia pool of 1/2 the pool the "parent" spirit had just prior to the forming. (Yes, this will net a total Garmonbozia between the two of them which is LARGER than the Garmonbozia pool possessed by the spirit who created the other one. Why do you think Mike was willing to form The Giant and Phillip Gerard? Because he knew that in the long run it would make him MORE powerful within the Lodge. )
Also, while the personality of the new spirit IS that of it's creator wrapped around a focus, it IS a free willed spirit, capable of disobeying or even turning against it's creator over time, but probably will not do this, for reasons which follow:
Any Lodge spirit may dissolve any lesser spirits which it has formed as direct links to itself. [Bob may dissolve Mrs. Tremond's Grandson, but he can't lay a finger on Phillip Gerard] To do so, certain conditions must be met:
The spirit you wish to dissolve must be one of your direct "children": of the Hierarchy rating just above (weaker) than yourself, and created by you. You may not dissolve another spirits construct, no matter what it's Hierarchy.
You must currently possess more or equal amounts of Garmonbozia as it does. Any excess in it's favor will deny you the right to destroy it.
You must win an extended contested Willpower roll against it.
You must make some sort of symbolic attack against it's focus. [For example, in order to destroy Mrs. Tremond's Grandson, he would have to symbolically weaken it's link to Leland, perhaps by having possessing someone and forcing them to send Leland a valentine.
Once you have successfully completed the above requirements, the Lodge will grant you the immediate ability to dissolve the spirit in question. All of it's Garmonbozia will be absorbed by the Lodge itself, along with one third of your own (ST's might think this all seems pretty drastic, but I believe the dissolution of a Lodge Spirit should be a major event, an undertaking not taken lightly)
Aside from creating spirits from themselves, Black Lodgers may also create physical bodies [Phillip Gerard and The Owl] too. To do should be more costly, and such a being should only start out with 1/3rd the Garmonbozia of it's creator, not 1/2, and lacks the ability to possess that non-physical Lodge spirits have.
Physical Artifacts may also be created [Teresa Bank's ring or the photo Mrs. Tremond gives Laura are both good examples, both being able to draw a person into the Lodge. Another good example is the coffee cup which traps Cooper's soul in the Lodge at the end of the last episode]. Such items only have 1/4th the Garmonbozia of the creator, and are indiscriminate in their evil. They perform particular functions well, using certain powers at the cost of one Garmonbozia point each. They continue to work toward their focus until they run out of Garmonbozia, and are non-replenishable. The reason a spirit would create such an object is simple: artifacts lack free will, and as such will never turn against you. Also, unlike spirits, they can be absorbed by their creator at any point without having to spend the Garmonbozia to to dissolve them.
It is possible for multiple Lodge spirits to work together to create an artifact or spirit which is linked to the both (or all) of them. Such spirits may be dissolved or absorbed by either without requiring the permission of either (But the Lodge must still think their actions are in its best interest though).
I don't have time to work out additional powers for the Black Lodgers, but I can list some already existing powers in the books which can easily be appropriated for the Lodge Spirits and their artifacts. The use of any of the following powers should each cost the Black Lodger from one to five Garmonbozia points, depending on the relative power of the ability, and the circumstances surrounding it's use. Costs should be much lower while the spirit is actually within the Black Lodge.
From Vampire: the Masquerade :
All the Auspex levels seem to fit with the style and mood of Twin peaks, with the exception perhaps of level 5, but even that could be made to fit.
Presence level 1 works nicely, yet unreliably.
All the dominate levels work well, with one small change. Rather than requiring eye-contact, they require that the spirit who is using them be focused on "seducing" the specific individual on whom the powers are useable.
Animalism MIGHT be okay, as these are native american nature spirits, sort of, but only if that were the focus of the spirit using it.
Obfuscate: A definite yes. What more can I say?
From the Storyteller's Handbook:
Visceratika: the levels which let you sense the movements of everyone in the same building as yourself might work. [The Fan could always tell when Laura was home.]
Sanguinus might be allowable between a "parent" spirit and it's "children", but I'd be wary here as a ST, using this might just make the Black Lodgers seem combat-oriented, which is NOT what they are, most of them don't even have true physical forms outside of the Lodge.
From the Player's Guide:
The setite powers of corruption are also definite yes's, but not the stuff about the tongues and turning into snakes.
Necromancy might work too, with the Black Lodgers being able to call upon the souls of those they've seduced and corrupted in the past. [I'd hate to meet the ghost of Windam Earle].But still, I don't think the flavor is right on this one.
Some of the really high levels of the conventional disciplines seem workable too, but I'd have to say no, you need to give the Cainites a few advantages (at least, you do if you're not considering the Black Lodge to be the source of the beast) over their non-corporeal brethren.
From the Player's Guide to the Sabbat:
Dementation, the power owned by the Malkavian Antitribu: This is THE key power of the Black Lodgers, without the ability to drive people mad, they really aren't worth using. My only regret is that white wolf didn't include this power in the original rule-book.
Vicissitude: One could make a VERY good case for level one of this power.
Obtenebration (?) : Another good one. [and great for explaining why Leland and the girls were lit by a flashlight when they made the run to the train car. And don't tell me that Phillip Gerard was holding the flash light, because he was still back at the cabin during the scene in question].
From Werewolf: the Apocalypse :
Okay, I admit it. Sorry Sam, but I don't play WtA often enough to have many of the gifts memorized. But I'm sure that many of them are more than appropriate to the Black Lodge, such as ones controlling the terrain, or driving off animals, or for sensing the wyrm and things of that nature. I'll have to leaf thru the book again.
I know there are rules for wyrm bane's possessing individuals in the book, but I haven't read them in a while. If I'm not mistaken, I think their rules for fast take-overs, which is definitely NOT in the spirit of Twin Peaks. It took YEARS for Bob to get the kind of hold he did over Leland, and about six more to get the hold he did over Laura. Twin Peaks is about destiny, timelessness and lethargic evil, not about last second rescues and disposable badguys. [OK, yes, Windam Earle DID believe in disposable badguys, but not in thump... he's a puppet. Okay, you kill him, so I possess the guy standing next to him. You kill him, so I get the guy on the corner. That's just not Twin Peaks IMHO] Cooper would like it to be about last second rescues...
Black Lodgers are not neccesarily evil. In the same sense that Sabbat are not neccesarilly evil. The quick and easiest (and shortest) description I could come up with for Black Lodge Spirits personality is this: They're just like Malkavian Antitribu except that instead of bluntly sucking the blood out of people, they instead go the more subtle route of wearing down their victims humanity and feeding off of the sadness and pain this causes. They aren't evil, just... sick.
"As was proven by certain experiments conducted on American Servicemen during the Vietnam and Korean wars, sleep deprivation is a one-way ticket to temporary psychosis... and, Diane, I'm working on a three-day jag..."
- FBI Special Agent Dale Bartholomew Cooper
"Do you know who I am? I am the arm."
- The Little Man From Another Place
"The man behind the mask is looking for the book with pages torn out"
- Mrs. Tremond/Chalfont's Grandson
"Do you know WHO that is?"
- FBI Agent Phillip Jeffries to Director Gordon Cole, talking about Agent Cooper, because Jeffries could see that Bob was destined to possess Cooper.
In the tv show, we see at least half a dozen Black Lodge spirits. First, we see Bob, then Phillip Gerard/The One Armed Man, then Mike/The Little Man From Another Place, then we hear about Mrs. Tremond, then we discover that The Giant (Who untill that point I had assumed was an angel) is really not only A: a Black Lodger, but also B: another incarnation of The Little Man From Another Place.
Then, we go to the movie, where we see all of the above (save The Giant), plus a couple of woodsmen, and a little boy behind a mask, and a strange little critter which seems to be a weird Mike-like thing with a face like the little boy's mask and lastly we get to see Mrs. Tremond, who also goes by the name Chalfont. Lot's and lots of these Black Lodgers, right? I thought so at first too, but I was wrong.
The little man says "Do you know who I am? I am the arm." Whoa. This took me at first. Then I thought "So, Mike is Phillip Gerard's arm, and it seems that Mrs. Chalfont's Grandson is sort of like Leland trapped at the age/moment in which Bob first seduced him. And the little dancing guy in the corner of the convenience store looks like Mike with a face made out of Mrs. Tremond's Grandson's mask, implying that he's a link between Mike and Bob/Chalfont. Then Bob throws up his arms and it forces that little guy back into the corner, a certain sign that Bob would destroy this link if he could, and of course Bob was obviously the owl or linked to the owl, and we know the doppleganger was really..." Well, I started to think too fast for words, and this is what I came up with:
To really stew it all down, there is only ONE Lodge spirit. Only one. It has the ability however to divide itself into lesser incarnations, more specialized ones.
I'll attempt to trace a genealogy of the spirits shown in the tv show and movie: We start with the Lodge. The Lodge for some reason splits itself into at least two persona's. One is Mike, and at least one of the others is Bob. They are all linked in a web. Between them they form lesser spirits which bridge the gaps in personality. They continue on thru physical-world time, possesing humans, feeding off their pain, and dragging them into the Lodge to use as the basis for the creation of more Lodge spirits. Bob takes over Leland Palmer, creating a new spirit in the form os Leland locked in the age he was possessed at but wearing a mask. Time passes in the physical world. Then an FBI special operative by the name of Phillip Jeffries is able to willingly enter the Lodge somehow, exerting his will over a part of it. He affects Mike, changing him forever, and in the process so changed is Jeffries. Mike is able cast off the wyrm influence from himself. He takes a bit of Jeffries life force, and uses it to construct for himself a body which is able to enter the physical world. He names this body Phillip Gerard (the one armed man), and locks humanity into thru the Weaver. He splits himself off into several more parts, one known as the The Little Man From Another Place which houses wisdom locked by the Wyld. Another houses madness locked by the wyrm. Bob is revolted by this, and so destroys the connection spirit between himself and Mike. However, Mike has by this time created another spirit (In the form of a hyperactive version of The Little Man with a face which completely resembles the mask that Mrs. Tremond's grandson wore) to house his madness, and links this spirit onto Mrs. Tremond/Chalfont's grandson. Bob is not directly linked to this little dancing critter, so he can't destroy it without first destroying Mrs. Chalfont's Grandson, and doing that would cost him his control of Leland (and, since the Black Lodge exists beyond time, he would know that it would prevent him from getting Laura, Dale, Annie, Windam Earle, and Chet Desmond too, altogether too costly). So Bob has to live with this connection, and thru it, Mike is able to syphon off some of Bob's influence and Garmonbozia, thereby slowing Bob's efforts to consume both Leland and Laura. Not a perfect fix, but worth attempting anyway in Mike's opinion. So Bob burnt some Garmonbozia forming Teresa Banks' ring, because he figured it would bring him enough Garmonbozia to make up for the amount he had to spend on it. He also created a spirit form of himself linked to the fan in the Plamer household so that he could talk to Laura when Leland wasn't home. Mike saw that he wasn't stopping Bob, and so formed himself into The Giant to try to warn Cooper off, [but in his madness (?) he was unable to tell Cooper straight out what was happening]. Bob was wary of this though, and so formed himself The Owl to be able to keep an eye on Cooper.
"It's okay, I was having a really BAD dream anyway..."
- Rod, owner of the Fat Trout Trailer Park.
This is the scenario, played on Sundays evenings, during the Lent term 1993, by me as ST and all the play testers.
It is based on the idea that a Lasombra antitribu is hunting down all of his children, and children's childrens, etc. He happends to be a member of the Inconnu, so he cannot hunt them down directly, BUT he can use other vampires to do it for him: the players! Even if he follows the path of Honorable accord, he sense the corruption of the Black Lodge and brake his word of no-interfering!
After being introduced to the Prince; each player will dream the following dream, and recieve an invitation to dine signed The Duke of Provence (he is Corwin). The dream is :
"White hands are playing with some cards, making a castle with them. All the cards are blank. On the other side there is a red "S" and a "C" (Sabbat/Camarilla) on a black background, separated by a white line. Then the hand take one card of the castle, and all falls..."
When they will go to the address, the next night, the Duke will explain what he wants of them, and will give them a pack of cards: it has 32 cards, 5 like the character in a medival costume (whatever suits him the best: knight/paysant/noble/magician/etc.) Another card has a picture of a street in Paris, near the Eflel Tower. The name is Vincent! (NOT the Brujah, the Lasombra). Corwin will be pleased to swap cards... see after. The Duke (Corwin) wants the players to kill Vincent (he doesn't care about the reast of the pack) BUT he will not give them any help (the cards are powerful enought) nor will he fight along their sides. He is from the Inconnu, and have sworn not to get involved in Kindred and Kine affairs (which he is doing, but he is covering for it... and the Lodge infuences him as well).
The Cards are a powerful artefact: If some blood is put on a card where there is a picture of a place, the user; by spending a willpower point; can "jump" into the place represented by the picture. If the user have a card of another person, and some his/her blood on the card; she/he can speak to the persone painted; if and only if, this person has a card of the caller, with some of its blood on it. The caller (or reciever) can "jump" into the place the other is (by spending a willpower point) providing that they hold their hands. (ie if one of them doesn't want the other to "jump" then, he/she cannot jump!). These are borrowed from the Amber Chronicles by Zelazy. The cards might have other powers, but it is up to the ST to make them, as he wish (as long as it fits the plot) Do not foget that Corwin gave his world that the cards are not dangerouse per se, and that he is following the path of honorable accord.
If you think that the cards are too powerful, just say that, at the end of the story: You wake up and feel really worried about that strange dream of yours... Cards, which cards? (dominate is a Lasombra clan discipline, and Morphus ways gives a nice control other the dreams).
The players will have no lead what so ever to start up with; so it is up to them to find a way to find this Vincent.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VAMPIRE : The Masquerade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Corwin Nature: Player Generation: 5 Player: Demeanor: Charming Haven: ? Chronicle: Paris Clan: Lasombra antitribu Concept: Noble ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PHYSICAL SOCIAL MENTAL Strength.... **ooo Charisma....... ****o Perception... ***oo Dexterity... ****o Manipulation... ***** Intelligence. ******* Stamina..... ****o Appearance..... ***** Wits......... ***** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TALENTS SKILLS KNOWLEDGE Acting...... ooooo Animal Ken..... ooooo Bureaucracy.. **ooo Alertness... ****o Drive.......... **ooo Computer..... ooooo Athletics... ooooo Etiquette...... ***oo Finance...... *oooo Brawl....... **ooo Firearm........ ooooo Investigation **ooo Dodge....... ****o Melee.......... ****o Law.......... *oooo Empathy..... ****o Music.......... ooooo Linguistics.. ****o Intimidation ***oo Repair......... ooooo Medicine..... ooooo Leadership.. ****o Security....... ooooo Occult....... ******** Steerwise... *oooo Stealth........ **ooo Politics..... **ooo Subterfuge.. ****o Survival....... ***oo Science...... **ooo OTHERS: Dreaming......... ******* Diplomacy........ ***oo Dance............ *oooo Gambling......... ****o Masquerade....... ***** (any) lore....... ***** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICIPLINES BACKGROUNDS VIRTUES Auspex...... ooooo Allies......... ***oo Callousness.. ****o Animalism... ooooo Contacts....... ***oo Instincts.... ****o Celerity.... ooooo Fame........... ooooo Morale....... ***** Dominate... ****** Generation..... ooooo ~~~~~~~~~~~~~~~~~~~~~ Fortitude... ooooo Herd........... ooooo HEALTH Obfuscate... ooooo Influences..... ooooo Bruised O Potency..... ***oo Mentor......... ooooo Hurt -1 O Presence.... ooooo Resources...... ***** Injured -1 O Protean..... ooooo Retainers...... *oooo Wounded -2 O Thaumaturgy. ooooo Inconnue Status.***** Mauled -2 O Obtenebration 8 Alternate ID... **ooo Crippled -5 O Morphus..... ***** ............... ooooo Incapacitated O Vicissitude. **ooo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLOOD POOL WILLPOWER (9) PATH OF HONORABLE ACCORD OOOOOOOOOO OOOOOOOOOO ********oo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VINCULUMS: NONE
BACKGROUND: You wish you knew... That's my little secret..Only think, he was Sired by Montano. He is also possessed by the He is also possessed by a Black Lodge Spirit...
IMAGE: As he wishes...
ROLE PLAYING: The perfect gentelmen!
In the main time, a caitif, wanting to join the Ravnos clan is trying to steal something from the Louvre, as a proof of his "ability" (he is in fact a Ravnos, but don't know his Sire, so he assume he is caitif). A blood hunt will be ordered, and the player should suspect the Sabbat. You can leave some leads as to where to find the Ravnos, as a letter in Gypies Cant (posted sometimes ago on the list). The idea is to get the players to hunt him down, have his blood (or not, this is up to you. If she/he does, he will be "badly" seen by vampire with a humanity of 6 or more. Make sure that the player have some powers, but balance them with a derangement of clepomania... Ravnos blood bears a strange curse! Of course there will be all other(normal) effects for Diablerie... See "Diablerie Mexico" for details), and become famouse in Paris (status goes +1, unless already above 3 (ie 4 or more)).
At that point, our freinds from the Sabbat will stick, and guss who will be their aim? They will try to make the players join them (since they need more information on Paris, and these guys are young/neonates vampires, so do your best to persent the sabbat with a good face.
Their plan is very simple, try to give what the vampire want, and make him/her join a vinculum. It could be giving a appearance to a Nosferatu, political power to a Ventrue, true freedom to a Brujah, new rituales for a Tremere... or anything that your plyers might want/like. This is there to show the "good" side of the Sabbat, and to put a twisted plot into the adventure... (imagine one of them joining the Sabbat, and acting as a spy for them). Will the players trade their humanity for power? You never know!
If all the player accept the deal, they will undergo the Ritual of Creation, and become true member of the Sabbat. BUT They will have to drink the other blood in a Vaulderie, with their own; but the others won't drink theirs. (ie they will have a rating of Vinculum towards the others, but the others won't have one towards them.
If some accept to run with the Sabbat, let them plan an ambush for their fellow ( and former) companions. (use both above and under options).
If none accept the deal, then the Sabbat will try to kill them. The will lead them into their heaven in the swers and ambush them, with the help of some Black Spiral Dancer, or alone (it is up to you). Their plan must leave NO way out for the players, they will be traped with no way of escaping.. (by a fire elemental, or something else up to your fiendish imagination!).
The Sabbat will think that the player cannot escape their fate, and won't bother finding out if the players realy died. It would be true, apart from the cards: One can jump out of the trap with a card, to the street in Paris (see above). The player will then have to find a GOOD plan to get the Sabbat... Obviously, they cannot go in the places where they are known, nor to places where they hang around (i.e. Vampire Club, clubs, etc.). If they don't do it: then there will be a Wild Hunt on them, and they will have a hard time!
If their plan is good, then let the Sabbat fall in it: BIG fight and let destiny play its wild card!. If their plan is bad, then, use the Sabbat as more intelligent...
I didn't give a more preciese line, because the players WON'T follow it! You could make conections to other vampire of the city, all all dead ends, but it will show more of Paris to your players.
If you want to use Corwin (as the Duc of Provence) for another hunt, or as a mentor for the players, feel free: He could always find a "job" for your players. "How about getting this painting for me?" or "How about going all over the world and killing Lasombra vampires?" or "Serve me as spies in Paris", etc. After is a list of "botches for hunting rolls" which seems to happend a lot in my game (for some strange reasons).
(This is just an idea, it hasn't been played).
The Prince is leaving Paris, he is bored with it! He designes a new Prince and leave the city in a chaotic state! The "heir" will be one of the players! The real story, is that Villon wants to see who will obey him, and who are his enemies, hence a little "game" of his to make it clear who plots against him! Hope the "heir" got guts........
Now, when Villon sees who is ploting against him (or if the situation becomes uncontrolable), he will get out of hiding and plan to bring down his more important enemie! He will reward the ex-Prince with allowing him to Sire a child, if the ex-Prince had a brood (ie other players), he will grant them a wish! (but I they don't want to use it NOW, he will manage to find a way to reduce it. eg: by taking about them is good terms (status up), etc.).
END OF PARIS BY NITE |
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All of the above is copyrighted by Yann Golanski! You can use it freely and make copies, but my name stay on it! Hope you enjoyed it. |